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more fixes to zcomplock and opengl implementation
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@@ -191,7 +191,7 @@ void VertexManager::vFlush()
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g_renderer->RestoreState(RSM_Multipass);
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}
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bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && g_ActiveConfig.bAcurateZcomploc;
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bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && !g_ActiveConfig.bEnableFastZcomploc;
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if (UseZcomploc)
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{
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