Store netplay BootSessionData and use it to run the netplay game

This commit is contained in:
Tom Pratt
2026-04-08 15:20:19 +01:00
committed by Tom Pratt
parent 766374434c
commit 3ed9174208
8 changed files with 82 additions and 4 deletions

View File

@@ -35,6 +35,7 @@
#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "jni/NetPlay/NetPlayUICallbacks.h"
#include "Core/BootManager.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
@@ -616,6 +617,22 @@ Java_org_dolphinemu_dolphinemu_NativeLibrary_Run___3Ljava_lang_String_2ZLjava_la
BootSessionData(GetJString(env, jSavestate), delete_state));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RunNetPlay(
JNIEnv* env, jclass, jobjectArray jPaths, jboolean jRiivolution)
{
auto boot_session_data = std::unique_ptr<BootSessionData>(reinterpret_cast<BootSessionData*>(
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer())));
if (!boot_session_data)
{
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDisplayToastMsg(),
ToJString(env, "Netplay: no boot session data"), JNI_TRUE);
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetFinishEmulationActivity());
return;
}
env->SetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer(), 0);
Run(env, JStringArrayToVector(env, jPaths), jRiivolution, std::move(*boot_session_data));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RunSystemMenu(JNIEnv* env,
jclass)
{