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Replace some [[maybe_unused]] annotations with commented names
Remove the [[maybe_unused]] annotation from various parameters that are unconditionally unused and comment out their names instead. This makes it unambiguous that the variables are unused, while making the remaining [[maybe_unused]] annotations more reliable indicators that those variables are in fact used in some contexts. These parameters are mostly in overridden functions where the override doesn't need that particular variable.
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@@ -35,7 +35,7 @@ bool SWGfx::SupportsUtilityDrawing() const
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}
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std::unique_ptr<AbstractTexture> SWGfx::CreateTexture(const TextureConfig& config,
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[[maybe_unused]] std::string_view name)
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std::string_view /* name */)
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{
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return std::make_unique<SWTexture>(config);
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}
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@@ -77,16 +77,17 @@ public:
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};
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std::unique_ptr<AbstractShader>
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SWGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
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[[maybe_unused]] VideoCommon::ShaderIncluder* shader_includer,
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[[maybe_unused]] std::string_view name)
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SWGfx::CreateShaderFromSource(ShaderStage stage, std::string_view /* source */,
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VideoCommon::ShaderIncluder* /* shader_includer */,
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std::string_view /* name */)
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{
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return std::make_unique<SWShader>(stage);
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}
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std::unique_ptr<AbstractShader>
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SWGfx::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
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[[maybe_unused]] std::string_view name)
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std::unique_ptr<AbstractShader> SWGfx::CreateShaderFromBinary(ShaderStage stage,
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const void* /* data */,
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size_t /* length */,
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std::string_view /* name */)
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{
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return std::make_unique<SWShader>(stage);
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}
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