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Don't reset the FIFO frame/object limit when unpausing
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@@ -50,10 +50,11 @@ FIFOPlayerWindow::FIFOPlayerWindow(QWidget* parent) : QDialog(parent)
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});
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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if (state == Core::State::Running)
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if (state == Core::State::Running && m_emu_state != Core::State::Paused)
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OnEmulationStarted();
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else if (state == Core::State::Uninitialized)
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OnEmulationStopped();
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m_emu_state = state;
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});
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}
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