From 3073c9fa413bc64b417111e0dedc86b9b72d09b8 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 22 Aug 2026 15:52:41 +0200 Subject: [PATCH] =?UTF-8?q?GameSettings:=20Set=20texture=20cache=20accurac?= =?UTF-8?q?y=20for=20Pok=C3=A9mon=20Channel?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This game contains a special episode of the Pokémon anime as an FMV. When playing it, if only a tiny part of the image has changed between frames, Dolphin's texture hashing can fail to notice that anything changed, or it can notice that the chroma changed but not the luma, or vice versa. 512 samples reduces the problem but doesn't get rid of it entirely, but with 2048 I'm unable to see the problem. --- Data/Sys/GameSettings/GPA.ini | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Data/Sys/GameSettings/GPA.ini b/Data/Sys/GameSettings/GPA.ini index 24c694ad10..3556cce158 100644 --- a/Data/Sys/GameSettings/GPA.ini +++ b/Data/Sys/GameSettings/GPA.ini @@ -10,5 +10,9 @@ # Add action replay cheats here. [Video_Hacks] +# Required for Smeargle Paint EFBToTextureEnable = False +[Video_Settings] +# Avoid skipping frames in the anime (most noticeable in part 3) +SafeTextureCacheColorSamples = 2048