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Merge branch 'Graphic_Update' into GLSL-master
Conflicts: Source/Core/VideoCommon/Src/VertexManagerBase.cpp Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp Source/Plugins/Plugin_VideoOGL/Src/Render.cpp Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
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@@ -23,7 +23,7 @@
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int GetLightingShaderId(u32* out)
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{
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for (int i = 0; i < xfregs.numChan.numColorChans; ++i)
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for (u32 i = 0; i < xfregs.numChan.numColorChans; ++i)
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{
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out[i] = xfregs.color[i].enablelighting ?
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(u32)xfregs.color[i].hex :
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