diff --git a/Data/Sys/GameSettings/D44.ini b/Data/Sys/GameSettings/D44.ini new file mode 100644 index 0000000000..cd84ed5eda --- /dev/null +++ b/Data/Sys/GameSettings/D44.ini @@ -0,0 +1,20 @@ +# D44J01 - The Legend of Zelda: The Wind Waker Demo Prerelease + +[Video_Hacks] +# Prevent sun flares from going through walls. +EFBAccessEnable = True +# Prevent crash when snapping a picture with the Picto Box. +EFBToTextureEnable = False + +# The game logic itself is ignoring VI interrupts +# and keeps updating shadow video registers. +# Because of this, it is incompatible with VISkip. + +VISkip = False + +[Video_Enhancements] +# Makes sea effects fade in the distance. +ArbitraryMipmapDetection = True + +[Video_Stereoscopy] +StereoConvergence = 115 diff --git a/Data/Sys/GameSettings/GZL.ini b/Data/Sys/GameSettings/GZL.ini index 4203954e72..a8f4447404 100644 --- a/Data/Sys/GameSettings/GZL.ini +++ b/Data/Sys/GameSettings/GZL.ini @@ -1,16 +1,9 @@ -# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda The Wind Waker - -[Core] -# Values set here will override the main Dolphin settings. - -[OnFrame] -# Add memory patches to be applied every frame here. - -[ActionReplay] -# Add action replay cheats here. +# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda: The Wind Waker [Video_Hacks] +# Prevent sun flares from going through walls. EFBAccessEnable = True +# Prevent crash when snapping a picture with the Picto Box. EFBToTextureEnable = False # The game logic itself is ignoring VI interrupts @@ -20,6 +13,7 @@ EFBToTextureEnable = False VISkip = False [Video_Enhancements] +# Makes sea effects fade in the distance. ArbitraryMipmapDetection = True [Video_Stereoscopy]