mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-08-28 13:50:22 -05:00
ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106ee that caused some lighting issues.
This commit is contained in:
@@ -74,8 +74,6 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||
vertex_shader_uid_data& uid_data = (&out.template GetUidData<vertex_shader_uid_data>() != NULL)
|
||||
? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
|
||||
|
||||
uid_data.num_values = sizeof(uid_data)/sizeof(u32);
|
||||
|
||||
out.SetBuffer(text);
|
||||
#ifndef ANDROID
|
||||
locale_t locale;
|
||||
|
||||
Reference in New Issue
Block a user