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Tygyh 2026-05-08 12:11:44 +00:00 committed by GitHub
commit 1ede0bab78
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7 changed files with 271 additions and 143 deletions

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@ -512,6 +512,9 @@ add_library(core
NetworkCaptureLogger.h
PatchEngine.cpp
PatchEngine.h
PerformanceSample.h
PerformanceSampleAggregator.cpp
PerformanceSampleAggregator.h
PowerPC/BreakPoints.cpp
PowerPC/BreakPoints.h
PowerPC/CachedInterpreter/CachedInterpreter_Disassembler.cpp

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@ -8,7 +8,6 @@
#include <mutex>
#include <string>
#include <utility>
#include <vector>
#include <fmt/format.h>
@ -17,10 +16,6 @@
#include "Common/WindowsRegistry.h"
#endif
#if defined(ANDROID)
#include <functional>
#endif
#if defined(__APPLE__)
#include "Common/CommonFuncs.h"
#endif
@ -31,7 +26,6 @@
#include "Common/Config/Config.h"
#include "Common/Crypto/SHA1.h"
#include "Common/Random.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
@ -39,17 +33,14 @@
#include "Core/HW/GCPad.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/System.h"
#include "InputCommon/GCAdapter.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace
{
constexpr char ANALYTICS_ENDPOINT[] = "https://analytics.dolphin-emu.org/report";
} // namespace
#if defined(ANDROID)
static std::function<std::string(std::string)> s_get_val_func;
void DolphinAnalytics::AndroidSetGetValFunc(std::function<std::string(std::string)> func)
@ -58,6 +49,79 @@ void DolphinAnalytics::AndroidSetGetValFunc(std::function<std::string(std::strin
}
#endif
namespace
{
void AddVersionInformationToReportBuilder(Common::AnalyticsReportBuilder* builder)
{
builder->AddData("version-desc", Common::GetScmDescStr());
builder->AddData("version-hash", Common::GetScmRevGitStr());
builder->AddData("version-branch", Common::GetScmBranchStr());
builder->AddData("version-dist", Common::GetScmDistributorStr());
}
void AddAutoUpdateInformationToReportBuilder(Common::AnalyticsReportBuilder* builder)
{
builder->AddData("update-track", Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK));
}
void AddCPUInformationToReportBuilder(Common::AnalyticsReportBuilder* builder)
{
builder->AddData("cpu-summary", cpu_info.Summarize());
}
#if defined(_WIN32)
void AddWindowsInformationToReportBuilder(Common::AnalyticsReportBuilder* builder)
{
const auto winver = WindowsRegistry::GetOSVersion();
builder->AddData("win-ver-major", static_cast<u32>(winver.dwMajorVersion));
builder->AddData("win-ver-minor", static_cast<u32>(winver.dwMinorVersion));
builder->AddData("win-ver-build", static_cast<u32>(winver.dwBuildNumber));
}
#elif defined(ANDROID)
void AddAndroidInformationToReportBuilder(Common::AnalyticsReportBuilder* builder)
{
builder->AddData("android-manufacturer", s_get_val_func("DEVICE_MANUFACTURER"));
builder->AddData("android-model", s_get_val_func("DEVICE_MODEL"));
builder->AddData("android-version", s_get_val_func("DEVICE_OS"));
}
#elif defined(__APPLE__)
void AddMacOSInformationToReportBuilder(Common::AnalyticsReportBuilder* builder)
{
Common::MacOSVersion version = Common::GetMacOSVersion();
builder->AddData("osx-ver-major", version.major);
builder->AddData("osx-ver-minor", version.minor);
builder->AddData("osx-ver-bugfix", version.patch);
}
#endif
void AddPlatformInformationToReportBuilder(Common::AnalyticsReportBuilder* builder)
{
#if defined(_WIN32)
builder->AddData("os-type", "windows");
AddWindowsInformationToReportBuilder(builder);
#elif defined(ANDROID)
builder->AddData("os-type", "android");
AddAndroidInformationToReportBuilder(builder);
#elif defined(__APPLE__)
builder->AddData("os-type", "osx");
AddMacOSInformationToReportBuilder(builder);
#elif defined(__linux__)
builder->AddData("os-type", "linux");
#elif defined(__FreeBSD__)
builder->AddData("os-type", "freebsd");
#elif defined(__OpenBSD__)
builder->AddData("os-type", "openbsd");
#elif defined(__NetBSD__)
builder->AddData("os-type", "netbsd");
#elif defined(__HAIKU__)
builder->AddData("os-type", "haiku");
#else
builder->AddData("os-type", "unknown");
#endif
}
} // namespace
// Under arm64, we need to call objc_msgSend to receive a struct.
DolphinAnalytics::DolphinAnalytics()
{
m_last_analytics_enabled = Config::Get(Config::MAIN_ANALYTICS_ENABLED);
@ -88,13 +152,14 @@ DolphinAnalytics& DolphinAnalytics::Instance()
void DolphinAnalytics::ReloadConfig()
{
std::lock_guard lk{m_reporter_mutex};
const std::lock_guard lk{m_reporter_mutex};
// Install the HTTP backend if analytics support is enabled.
std::unique_ptr<Common::AnalyticsReportingBackend> new_backend;
if (m_last_analytics_enabled)
{
new_backend = std::make_unique<Common::HttpAnalyticsBackend>(ANALYTICS_ENDPOINT);
constexpr char analytics_endpoint[] = "https://analytics.dolphin-emu.org/report";
new_backend = std::make_unique<Common::HttpAnalyticsBackend>(analytics_endpoint);
}
m_reporter.SetBackend(std::move(new_backend));
@ -150,7 +215,7 @@ void DolphinAnalytics::ReportGameStart()
// Reset per-game state.
m_reported_quirks.fill(false);
InitializePerformanceSampling();
m_sample_aggregator.InitializePerformanceSampling();
}
// Keep in sync with enum class GameQuirk definition.
@ -194,7 +259,7 @@ static_assert(GAME_QUIRKS_NAMES.size() == static_cast<u32>(GameQuirk::Count),
void DolphinAnalytics::ReportGameQuirk(GameQuirk quirk)
{
u32 quirk_idx = static_cast<u32>(quirk);
const u32 quirk_idx = static_cast<u32>(quirk);
// Only report once per run.
if (m_reported_quirks[quirk_idx])
@ -209,118 +274,34 @@ void DolphinAnalytics::ReportGameQuirk(GameQuirk quirk)
void DolphinAnalytics::ReportPerformanceInfo(PerformanceSample sample)
{
if (ShouldStartPerformanceSampling())
m_sample_aggregator.AddSampleIfSamplingInProgress(sample);
const std::optional<PerformanceSampleAggregator::CompletedReport> report_optional =
m_sample_aggregator.PopReportIfComplete();
if (!report_optional)
{
m_sampling_performance_info = true;
return;
}
const PerformanceSampleAggregator::CompletedReport& report = *report_optional;
if (m_sampling_performance_info)
{
m_performance_samples.emplace_back(sample);
}
// The per game builder should already exist -- there is no way we can be reporting performance
// info without a game start event having been generated.
Common::AnalyticsReportBuilder builder(m_per_game_builder);
builder.AddData("type", "performance");
builder.AddData("speed", report.speed);
builder.AddData("prims", report.primitives);
builder.AddData("draw-calls", report.draw_calls);
if (m_performance_samples.size() >= NUM_PERFORMANCE_SAMPLES_PER_REPORT)
{
std::vector<u32> speed_times_1000(m_performance_samples.size());
std::vector<u32> num_prims(m_performance_samples.size());
std::vector<u32> num_draw_calls(m_performance_samples.size());
for (size_t i = 0; i < m_performance_samples.size(); ++i)
{
speed_times_1000[i] = static_cast<u32>(m_performance_samples[i].speed_ratio * 1000);
num_prims[i] = m_performance_samples[i].num_prims;
num_draw_calls[i] = m_performance_samples[i].num_draw_calls;
}
// The per game builder should already exist -- there is no way we can be reporting performance
// info without a game start event having been generated.
Common::AnalyticsReportBuilder builder(m_per_game_builder);
builder.AddData("type", "performance");
builder.AddData("speed", speed_times_1000);
builder.AddData("prims", num_prims);
builder.AddData("draw-calls", num_draw_calls);
Send(builder);
// Clear up and stop sampling until next time ShouldStartPerformanceSampling() says so.
m_performance_samples.clear();
m_sampling_performance_info = false;
}
}
void DolphinAnalytics::InitializePerformanceSampling()
{
m_performance_samples.clear();
m_sampling_performance_info = false;
u64 wait_us =
PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS * 1000000 +
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
}
bool DolphinAnalytics::ShouldStartPerformanceSampling()
{
if (Common::Timer::NowUs() < m_sampling_next_start_us)
return false;
u64 wait_us =
PERFORMANCE_SAMPLING_INTERVAL_SECS * 1000000 +
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
return true;
Send(builder);
}
void DolphinAnalytics::MakeBaseBuilder()
{
Common::AnalyticsReportBuilder builder;
m_base_builder = Common::AnalyticsReportBuilder();
// Version information.
builder.AddData("version-desc", Common::GetScmDescStr());
builder.AddData("version-hash", Common::GetScmRevGitStr());
builder.AddData("version-branch", Common::GetScmBranchStr());
builder.AddData("version-dist", Common::GetScmDistributorStr());
// Auto-Update information.
builder.AddData("update-track", Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK));
// CPU information.
builder.AddData("cpu-summary", cpu_info.Summarize());
// OS information.
#if defined(_WIN32)
builder.AddData("os-type", "windows");
const auto winver = WindowsRegistry::GetOSVersion();
builder.AddData("win-ver-major", static_cast<u32>(winver.dwMajorVersion));
builder.AddData("win-ver-minor", static_cast<u32>(winver.dwMinorVersion));
builder.AddData("win-ver-build", static_cast<u32>(winver.dwBuildNumber));
#elif defined(ANDROID)
builder.AddData("os-type", "android");
builder.AddData("android-manufacturer", s_get_val_func("DEVICE_MANUFACTURER"));
builder.AddData("android-model", s_get_val_func("DEVICE_MODEL"));
builder.AddData("android-version", s_get_val_func("DEVICE_OS"));
#elif defined(__APPLE__)
builder.AddData("os-type", "osx");
Common::MacOSVersion version = Common::GetMacOSVersion();
builder.AddData("osx-ver-major", version.major);
builder.AddData("osx-ver-minor", version.minor);
builder.AddData("osx-ver-bugfix", version.patch);
#elif defined(__linux__)
builder.AddData("os-type", "linux");
#elif defined(__FreeBSD__)
builder.AddData("os-type", "freebsd");
#elif defined(__OpenBSD__)
builder.AddData("os-type", "openbsd");
#elif defined(__NetBSD__)
builder.AddData("os-type", "netbsd");
#elif defined(__HAIKU__)
builder.AddData("os-type", "haiku");
#else
builder.AddData("os-type", "unknown");
#endif
m_base_builder = builder;
AddVersionInformationToReportBuilder(&m_base_builder);
AddAutoUpdateInformationToReportBuilder(&m_base_builder);
AddCPUInformationToReportBuilder(&m_base_builder);
AddPlatformInformationToReportBuilder(&m_base_builder);
}
static const char* GetShaderCompilationMode()
@ -347,12 +328,13 @@ static bool UseVertexRounding()
void DolphinAnalytics::MakePerGameBuilder()
{
Common::AnalyticsReportBuilder builder(m_base_builder);
const SConfig& config = SConfig::GetInstance();
// Gameid.
builder.AddData("gameid", SConfig::GetInstance().GetGameID());
builder.AddData("gameid", config.GetGameID());
// Unique id bound to the gameid.
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
builder.AddData("id", MakeUniqueId(config.GetGameID()));
// Configuration.
builder.AddData("cfg-dsp-hle", Config::Get(Config::MAIN_DSP_HLE));

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@ -7,12 +7,13 @@
#include <mutex>
#include <string>
#include <string_view>
#include <vector>
#include "Common/Analytics.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Core/PerformanceSample.h"
#include "Core/PerformanceSampleAggregator.h"
#if defined(ANDROID)
#include <functional>
#endif
@ -138,14 +139,12 @@ public:
// Get the base builder for building a report
const Common::AnalyticsReportBuilder& BaseBuilder() const { return m_base_builder; }
struct PerformanceSample
{
double speed_ratio; // See SystemTimers::GetEstimatedEmulationPerformance().
int num_prims;
int num_draw_calls;
};
// Reports performance information. This method performs its own throttling / aggregation --
// calling it does not guarantee when a report will actually be sent.
// Performance reports are generated using data from 100 consecutive frames.
// Report starting times are randomized to obtain a wider range of sample data.
// The first report begins 5-8 minutes after a game is launched.
// Successive reports begin 30-33 minutes after the previous report finishes.
//
// This method is NOT thread-safe.
void ReportPerformanceInfo(PerformanceSample sample);
@ -173,21 +172,7 @@ private:
// values created by MakeUniqueId.
std::string m_unique_id;
// Performance sampling configuration constants.
//
// 5min after startup + rand(0, 3min) jitter time, collect performance for 100 frames in a row.
// Repeat collection after 30min + rand(0, 3min).
static constexpr int NUM_PERFORMANCE_SAMPLES_PER_REPORT = 100;
static constexpr int PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS = 300;
static constexpr int PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS = 180;
static constexpr int PERFORMANCE_SAMPLING_INTERVAL_SECS = 1800;
// Performance sampling state & internal helpers.
void InitializePerformanceSampling(); // Called on game start / title switch.
bool ShouldStartPerformanceSampling();
u64 m_sampling_next_start_us; // Next timestamp (in us) at which to trigger sampling.
bool m_sampling_performance_info = false; // Whether we are currently collecting samples.
std::vector<PerformanceSample> m_performance_samples;
PerformanceSampleAggregator m_sample_aggregator;
// What quirks have already been reported about the current game.
std::array<bool, static_cast<size_t>(GameQuirk::Count)> m_reported_quirks;

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@ -0,0 +1,12 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
struct PerformanceSample
{
double speed_ratio; // See SystemTimers::GetEstimatedEmulationPerformance().
int num_prims;
int num_draw_calls;
};

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@ -0,0 +1,105 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/PerformanceSampleAggregator.h"
#include <limits>
#include "Common/Random.h"
namespace
{
constexpr size_t s_samples_per_report = 100;
std::chrono::microseconds GetCurrentMicroseconds()
{
const std::chrono::high_resolution_clock::duration time_since_epoch =
std::chrono::high_resolution_clock::now().time_since_epoch();
return std::chrono::duration_cast<std::chrono::microseconds>(time_since_epoch);
}
std::chrono::microseconds GetSamplingStartTimeJitter()
{
constexpr long long max_delay = std::chrono::microseconds(std::chrono::minutes(3)).count();
return std::chrono::microseconds(Common::Random::GenerateValue<u64>() % max_delay);
}
std::chrono::microseconds
GetSamplingStartTimestampUsingBaseDelay(const std::chrono::microseconds base_delay)
{
const std::chrono::microseconds now = GetCurrentMicroseconds();
const std::chrono::microseconds jitter = GetSamplingStartTimeJitter();
const std::chrono::microseconds sampling_start_timestamp = now + base_delay + jitter;
return sampling_start_timestamp;
}
std::chrono::microseconds GetInitialSamplingStartTimestamp()
{
constexpr std::chrono::microseconds base_initial_delay = std::chrono::minutes(5);
return GetSamplingStartTimestampUsingBaseDelay(base_initial_delay);
}
std::chrono::microseconds GetRepeatSamplingStartTimestamp()
{
constexpr std::chrono::microseconds base_repeat_delay = std::chrono::minutes(30);
return GetSamplingStartTimestampUsingBaseDelay(base_repeat_delay);
}
PerformanceSampleAggregator::CompletedReport
GetCompletedReport(const std::vector<PerformanceSample>& samples)
{
PerformanceSampleAggregator::CompletedReport report;
const size_t num_samples = samples.size();
report.speed.resize(num_samples);
report.primitives.resize(num_samples);
report.draw_calls.resize(num_samples);
for (size_t i = 0; i < num_samples; ++i)
{
const PerformanceSample& sample = samples[i];
report.speed[i] = static_cast<u32>(sample.speed_ratio * 1'000);
report.primitives[i] = sample.num_prims;
report.draw_calls[i] = sample.num_draw_calls;
}
return report;
}
} // namespace
PerformanceSampleAggregator::PerformanceSampleAggregator()
: m_samples(std::vector<PerformanceSample>(s_samples_per_report)),
m_next_starting_timestamp(std::numeric_limits<std::chrono::microseconds>::max())
{
}
void PerformanceSampleAggregator::InitializePerformanceSampling()
{
m_samples.clear();
m_next_starting_timestamp = GetInitialSamplingStartTimestamp();
}
void PerformanceSampleAggregator::ResetPerformanceSampling()
{
m_samples.clear();
m_next_starting_timestamp = GetRepeatSamplingStartTimestamp();
}
void PerformanceSampleAggregator::AddSampleIfSamplingInProgress(PerformanceSample&& sample)
{
if (GetCurrentMicroseconds() >= m_next_starting_timestamp)
{
m_samples.push_back(sample);
}
}
std::optional<PerformanceSampleAggregator::CompletedReport>
PerformanceSampleAggregator::PopReportIfComplete()
{
if (m_samples.size() < s_samples_per_report)
{
return std::nullopt;
}
const CompletedReport report = GetCompletedReport(m_samples);
ResetPerformanceSampling();
return report;
}

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@ -0,0 +1,38 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <chrono>
#include <optional>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/PerformanceSample.h"
class PerformanceSampleAggregator
{
public:
PerformanceSampleAggregator();
struct CompletedReport
{
std::vector<u32> speed;
std::vector<u32> primitives;
std::vector<u32> draw_calls;
};
// Called on game start / title switch.
void InitializePerformanceSampling();
void AddSampleIfSamplingInProgress(PerformanceSample&& sample);
std::optional<CompletedReport> PopReportIfComplete();
private:
// Called after sampling report is completed
void ResetPerformanceSampling();
std::vector<PerformanceSample> m_samples;
std::chrono::microseconds m_next_starting_timestamp;
};

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@ -459,6 +459,8 @@
<ClInclude Include="Core\NetPlayServer.h" />
<ClInclude Include="Core\NetworkCaptureLogger.h" />
<ClInclude Include="Core\PatchEngine.h" />
<ClInclude Include="Core\PerformanceSample.h" />
<ClInclude Include="Core\PerformanceSampleAggregator.h" />
<ClInclude Include="Core\PowerPC\BreakPoints.h" />
<ClInclude Include="Core\PowerPC\CachedInterpreter\CachedInterpreter.h" />
<ClInclude Include="Core\PowerPC\CachedInterpreter\CachedInterpreterBlockCache.h" />
@ -1164,6 +1166,7 @@
<ClCompile Include="Core\NetPlayServer.cpp" />
<ClCompile Include="Core\NetworkCaptureLogger.cpp" />
<ClCompile Include="Core\PatchEngine.cpp" />
<ClCompile Include="Core\PerformanceSampleAggregator.cpp" />
<ClCompile Include="Core\PowerPC\BreakPoints.cpp" />
<ClCompile Include="Core\PowerPC\CachedInterpreter\CachedInterpreter_Disassembler.cpp" />
<ClCompile Include="Core\PowerPC\CachedInterpreter\CachedInterpreter.cpp" />