Fix various typos and spelling mistakes

This commit is contained in:
Sintendo
2026-01-17 19:02:37 +01:00
parent 9ec1d70f51
commit 1e0473e44f
101 changed files with 245 additions and 243 deletions

View File

@@ -28,7 +28,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Distance"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm"),
// i18n: Refering to emulated wii remote swing movement.
// i18n: Referring to emulated wii remote swing movement.
_trans("Distance of travel from neutral position.")},
50, 1, 100);
@@ -42,7 +42,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Speed"),
// i18n: The symbol/abbreviation for meters per second.
_trans("m/s"),
// i18n: Refering to emulated wii remote swing movement.
// i18n: Referring to emulated wii remote swing movement.
_trans("Peak velocity of outward swing movements.")},
16, 1, 40);
@@ -51,7 +51,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Return Speed"),
// i18n: The symbol/abbreviation for meters per second.
_trans("m/s"),
// i18n: Refering to emulated wii remote swing movement.
// i18n: Referring to emulated wii remote swing movement.
_trans("Peak velocity of movements to neutral position.")},
2, 1, 40);
@@ -59,7 +59,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
{_trans("Angle"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refering to emulated wii remote swing movement.
// i18n: Referring to emulated wii remote swing movement.
_trans("Rotation applied at extremities of swing.")},
90, 1, 180);
}
@@ -141,7 +141,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
{_trans("Intensity"),
// i18n: The symbol/abbreviation for centimeters.
_trans("cm"),
// i18n: Refering to emulated wii remote movement.
// i18n: Referring to emulated wii remote movement.
_trans("Total travel distance.")},
10 * default_intensity_scale, -50, 50);
@@ -151,7 +151,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
{_trans("Frequency"),
// i18n: The symbol/abbreviation for hertz (cycles per second).
_trans("Hz"),
// i18n: Refering to emulated wii remote movement.
// i18n: Referring to emulated wii remote movement.
_trans("Number of shakes per second.")},
6, 1, 20);
}