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https://github.com/dolphin-emu/dolphin.git
synced 2026-10-01 14:47:02 -05:00
Fix various typos and spelling mistakes
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@@ -28,7 +28,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
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{_trans("Distance"),
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// i18n: The symbol/abbreviation for centimeters.
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_trans("cm"),
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// i18n: Refering to emulated wii remote swing movement.
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// i18n: Referring to emulated wii remote swing movement.
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_trans("Distance of travel from neutral position.")},
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50, 1, 100);
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@@ -42,7 +42,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
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{_trans("Speed"),
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// i18n: The symbol/abbreviation for meters per second.
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_trans("m/s"),
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// i18n: Refering to emulated wii remote swing movement.
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// i18n: Referring to emulated wii remote swing movement.
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_trans("Peak velocity of outward swing movements.")},
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16, 1, 40);
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@@ -51,7 +51,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
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{_trans("Return Speed"),
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// i18n: The symbol/abbreviation for meters per second.
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_trans("m/s"),
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// i18n: Refering to emulated wii remote swing movement.
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// i18n: Referring to emulated wii remote swing movement.
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_trans("Peak velocity of movements to neutral position.")},
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2, 1, 40);
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@@ -59,7 +59,7 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
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{_trans("Angle"),
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// i18n: The symbol/abbreviation for degrees (unit of angular measure).
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_trans("°"),
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// i18n: Refering to emulated wii remote swing movement.
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// i18n: Referring to emulated wii remote swing movement.
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_trans("Rotation applied at extremities of swing.")},
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90, 1, 180);
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}
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@@ -141,7 +141,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
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{_trans("Intensity"),
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// i18n: The symbol/abbreviation for centimeters.
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_trans("cm"),
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// i18n: Refering to emulated wii remote movement.
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// i18n: Referring to emulated wii remote movement.
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_trans("Total travel distance.")},
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10 * default_intensity_scale, -50, 50);
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@@ -151,7 +151,7 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
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{_trans("Frequency"),
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// i18n: The symbol/abbreviation for hertz (cycles per second).
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_trans("Hz"),
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// i18n: Refering to emulated wii remote movement.
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// i18n: Referring to emulated wii remote movement.
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_trans("Number of shakes per second.")},
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6, 1, 20);
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}
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