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only use rgba for opengl
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@@ -130,7 +130,7 @@ void GetShaders(std::vector<std::string> &shaders)
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void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bUseRGBATextures = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true; // but may be disabled for old gpus
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g_Config.backend_info.bSupportsFormatReinterpretation = false;
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