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set ProgramShaderCache program format correctly.
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committed by
Sonicadvance1
parent
10666a9b87
commit
1a8005d948
@@ -78,8 +78,6 @@ public:
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// No idea how necessary this is
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static GLenum SetProgramFormat()
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{
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if(!g_ActiveConfig.backend_info.bSupportsGLSLCache)
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return 0;
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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