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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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@@ -54,7 +54,8 @@ std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& con
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nullptr;
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// Only use the integer RTV if logic op is supported, and enabled.
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const bool use_logic_op = config.blending_state.logicopenable && g_backend_info.bSupportsLogicOp;
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const bool use_logic_op =
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config.blending_state.logic_op_enable && g_backend_info.bSupportsLogicOp;
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return std::make_unique<DXPipeline>(config, input_layout, vertex_shader->GetD3DVertexShader(),
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geometry_shader ? geometry_shader->GetD3DGeometryShader() :
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