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Software Backend: Force EFB/XFB to copy to ram
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@@ -92,6 +92,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true;
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bForceCopyToRam = false;
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// TODO: There is a bug here, if texel buffers are not supported the graphics options
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// will show the option when it is not supported. The only way around this would be
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