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Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
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@@ -43,7 +43,7 @@ public:
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void TransitionToState(D3D12_RESOURCE_STATES state) const;
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// Destoys the resource backing this texture. The resource must not be in use by the GPU.
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// Destroys the resource backing this texture. The resource must not be in use by the GPU.
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void DestroyResource();
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private:
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@@ -316,7 +316,7 @@ bool SwapChain::ChangeSurface(void* native_handle)
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{
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DestroySwapChain();
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m_wsi.render_surface = native_handle;
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// We only keep the swap chain settings (HDR/Stereo) that had successfully applied beofre
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// We only keep the swap chain settings (HDR/Stereo) that had successfully applied before
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return CreateSwapChain(m_stereo, m_hdr);
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}
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@@ -891,7 +891,7 @@ void Metal::StateTracker::PrepareCompute()
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{
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m_dirty_textures &= ~pipe->GetTextures();
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// Since there's two sets of textures, it's likely there'll be a few in each
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// Check each set separately to avoid doing too many unneccessary bindings
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// Check each set separately to avoid doing too many unnecessary bindings
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constexpr u32 lo_mask = (1 << VideoCommon::MAX_COMPUTE_SHADER_SAMPLERS) - 1;
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if (u32 lo = dirty & lo_mask)
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{
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@@ -274,7 +274,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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if (!GLExtensions::Supports("GL_ARB_sampler_objects"))
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{
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// Our sampler cache uses this extension. It could easyly be workaround and it's by far the
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// Our sampler cache uses this extension. It could easily be workaround and it's by far the
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// highest requirement, but it seems that no driver lacks support for it.
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PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
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"GPU: Does your video card support OpenGL 3.3?");
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@@ -133,7 +133,7 @@ bool VideoBackend::FillBackendInfo(GLContext* context)
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g_backend_info.bSupportsPipelineCacheData = false;
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g_backend_info.bSupportsLodBiasInSampler = true;
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g_backend_info.bSupportsPartialMultisampleResolve = true;
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// Unneccessary since OGL doesn't use pipelines
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// Unnecessary since OGL doesn't use pipelines
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g_backend_info.bSupportsDynamicVertexLoader = false;
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// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
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@@ -42,7 +42,7 @@ StreamBuffer::~StreamBuffer()
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* The next three functions are to create/delete/use the OpenGL synchronization.
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* ARB_sync (OpenGL 3.2) is used and required.
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*
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* To reduce overhead, the complete buffer is splitted up into SYNC_POINTS chunks.
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* To reduce overhead, the complete buffer is split up into SYNC_POINTS chunks.
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* For each of this chunks, there is a fence which checks if this chunk is still in use.
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*
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* As our API allows to alloc more memory then it has to use, we have to catch how much is already
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@@ -129,7 +129,7 @@ void SWGfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
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{
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// BPFunctions calls SetScissorRect with the "best" scissor rect whenever the viewport or scissor
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// changes. However, the software renderer is actually able to use multiple scissor rects (which
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// is necessary in a few renderering edge cases, such as with Major Minor's Majestic March).
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// is necessary in a few rendering edge cases, such as with Major Minor's Majestic March).
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// Thus, we use this as a signal to update the list of scissor rects, but ignore the parameter.
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Rasterizer::ScissorChanged();
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}
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@@ -42,7 +42,7 @@ public:
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// Fence "counters" are used to track which commands have been completed by the GPU.
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// If the last completed fence counter is greater or equal to N, it means that the work
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// associated counter N has been completed by the GPU. The value of N to associate with
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// commands can be retreived by calling GetCurrentFenceCounter().
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// commands can be retrieved by calling GetCurrentFenceCounter().
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u64 GetCompletedFenceCounter() const { return m_completed_fence_counter; }
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// Gets the fence that will be signaled when the currently executing command buffer is
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@@ -66,7 +66,7 @@ public:
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void SetViewport(const VkViewport& viewport);
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void SetScissor(const VkRect2D& scissor);
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// Binds all dirty state to the commmand buffer.
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// Binds all dirty state to the command buffer.
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// If this returns false, you should not issue the draw.
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bool Bind();
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