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Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
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@@ -201,11 +201,6 @@ std::string GameListItem::CreateCacheFilename()
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return fullname;
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}
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std::string GameListItem::GetCompany() const
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{
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return m_company;
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}
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std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_descriptions);
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