// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#include <cmath>

#if _M_SSE >= 0x401
#include <smmintrin.h>
#elif _M_SSE >= 0x301
#include <tmmintrin.h>
#endif

#include "Common.h"
//#include "VideoCommon.h" // to get debug logs

#include "CPUDetect.h"
#include "TextureDecoder.h"

#include "OpenCL.h"
#if defined(HAVE_OPENCL) && HAVE_OPENCL
#include "OpenCL/OCLTextureDecoder.h"
#endif

#include "LookUpTables.h"

bool TexFmt_Overlay_Enable=false;
bool TexFmt_Overlay_Center=false;

extern const char* texfmt[];
extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];

// TRAM
// STATE_TO_SAVE
u8 texMem[TMEM_SIZE];


// Gamecube/Wii texture decoder

// Decodes all known Gamecube/Wii texture formats.
// by ector

int TexDecoder_GetTexelSizeInNibbles(int format)
{
    switch (format & 0x3f) {
    case GX_TF_I4: return 1;   
    case GX_TF_I8: return 2;
    case GX_TF_IA4: return 2;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return 8;
    case GX_TF_C4: return 1;
    case GX_TF_C8: return 2;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 1;
	case GX_CTF_R4:    return 1;   
    case GX_CTF_RA4:   return 2;
    case GX_CTF_RA8:   return 4;
    case GX_CTF_YUVA8: return 8;
    case GX_CTF_A8:    return 2;
    case GX_CTF_R8:    return 2;
    case GX_CTF_G8:    return 2;
    case GX_CTF_B8:    return 2;
    case GX_CTF_RG8:   return 4;
    case GX_CTF_GB8:   return 4;

    case GX_TF_Z8:     return 2;
    case GX_TF_Z16:    return 4;
	case GX_TF_Z24X8:  return 8;

    case GX_CTF_Z4:    return 1;   
    case GX_CTF_Z8M:   return 2;
    case GX_CTF_Z8L:   return 2;
    case GX_CTF_Z16L:  return 4;
    default: return 1;
    }
}

int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
{
	return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
}

#ifdef _M_X64
u64 TexDecoder_GetHash64(const u8 *src, int len, u32 samples)
{
	const u64 m = 0xc6a4a7935bd1e995;
	const int r = 47;

	u64 h = len * m;
	u32 Step = (len/8);
	const u64 * data = (const u64 *)src;
	const u64 * end = data + Step;
	if(samples == 0) samples = Step;
	Step  = Step / samples;
	if(Step < 1) Step = 1;
	while(data < end)
	{
		u64 k = data[0];
		data+=Step;
		k *= m; 
		k ^= k >> r; 
		k *= m; 		
		h ^= k;
		h *= m; 
	}

	const u8 * data2 = (const u8*)end;

	switch(len & 7)
	{
	case 7: h ^= u64(data2[6]) << 48;
	case 6: h ^= u64(data2[5]) << 40;
	case 5: h ^= u64(data2[4]) << 32;
	case 4: h ^= u64(data2[3]) << 24;
	case 3: h ^= u64(data2[2]) << 16;
	case 2: h ^= u64(data2[1]) << 8;
	case 1: h ^= u64(data2[0]);
	        h *= m;
	};
 
	h ^= h >> r;
	h *= m;
	h ^= h >> r;

	return h;
} 

#else
u64 TexDecoder_GetHash64(const u8 *src, int len, u32 samples)
{
	const u32 m = 0x5bd1e995;
	const int r = 24;
	
	u32 h1 = len;
	u32 h2 = 0;

	u32 Step = (len / 4);
	const u32 * data = (const u32 *)src;
	const u32 * end = data + Step;
	const u8 * uEnd = (const u8 *)end;
	if(samples == 0) samples = Step;
	Step = Step / samples;

	if(Step < 2) Step = 2;	

	while(data < end)
	{
		u32 k1 = data[0];
		k1 *= m; 
		k1 ^= k1 >> r; 
		k1 *= m;
		h1 *= m; 
		h1 ^= k1;
		

		u32 k2 = data[1];
		k2 *= m; 
		k2 ^= k2 >> r; 
		k2 *= m;
		h2 *= m; 
		h2 ^= k2;
		data+=Step;
	}

	if((len & 7) > 3)
	{
		u32 k1 = *(end - 1);
		k1 *= m; 
		k1 ^= k1 >> r; 
		k1 *= m;
		h1 *= m; 
		h1 ^= k1;
		len -= 4;
	}

	switch(len & 3)
	{
	case 3: h2 ^= uEnd[2] << 16;
	case 2: h2 ^= uEnd[1] << 8;
	case 1: h2 ^= uEnd[0];
			h2 *= m;
	};

	h1 ^= h2 >> 18; h1 *= m;
	h2 ^= h1 >> 22; h2 *= m;
	h1 ^= h2 >> 17; h1 *= m;
	h2 ^= h1 >> 19; h2 *= m;

	u64 h = h1;

	h = (h << 32) | h2;

	return h;
}


#endif

int TexDecoder_GetBlockWidthInTexels(u32 format)
{
    switch (format)
	{
    case GX_TF_I4: return 8;   
    case GX_TF_I8: return 8;
    case GX_TF_IA4: return 8;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return  4;
    case GX_TF_C4: return 8;
    case GX_TF_C8: return 8;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 8;
	case GX_CTF_R4: return 8;
    case GX_CTF_RA4: return 8;
    case GX_CTF_RA8: return 4;
    case GX_CTF_A8: return 8;
    case GX_CTF_R8: return 8;
    case GX_CTF_G8: return 8;
    case GX_CTF_B8: return 8;
    case GX_CTF_RG8: return 4;
    case GX_CTF_GB8: return 4;
	case GX_TF_Z8: return 8;
	case GX_TF_Z16: return 4;
	case GX_TF_Z24X8: return 4;
	case GX_CTF_Z4: return 8;
	case GX_CTF_Z8M: return 8;
	case GX_CTF_Z8L: return 8;
	case GX_CTF_Z16L: return 4;
    default:
		ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
		return 8;
    }
}

int TexDecoder_GetBlockHeightInTexels(u32 format)
{
    switch (format)
	{
    case GX_TF_I4: return 8;   
    case GX_TF_I8: return 4;
    case GX_TF_IA4: return 4;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return  4;
    case GX_TF_C4: return 8;
    case GX_TF_C8: return 4;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 4;
	case GX_CTF_R4: return 8;
    case GX_CTF_RA4: return 4;
    case GX_CTF_RA8: return 4;
    case GX_CTF_A8: return 4;
    case GX_CTF_R8: return 4;
    case GX_CTF_G8: return 4;
    case GX_CTF_B8: return 4;
    case GX_CTF_RG8: return 4;
    case GX_CTF_GB8: return 4;
	case GX_TF_Z8: return 4;
	case GX_TF_Z16: return 4;
	case GX_TF_Z24X8: return 4;
	case GX_CTF_Z4: return 8;
	case GX_CTF_Z8M: return 4;
	case GX_CTF_Z8L: return 4;
	case GX_CTF_Z16L: return 4;
    default:
		ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
		return 4;
    }
}

//returns bytes
int TexDecoder_GetPaletteSize(int format)
{
    switch (format)
	{
	case GX_TF_C4: return 16 * 2;
    case GX_TF_C8: return 256 * 2;
    case GX_TF_C14X2: return 16384 * 2;
    default:
        return 0;
    }
}

inline u32 decodeIA8(u16 val)
{
    int a = val >> 8;
    int i = val & 0xFF;
    return (a << 24) | (i << 16) | (i << 8) | i;
}

inline u32 decode5A3(u16 val)
{
    int r,g,b,a;
    if ((val & 0x8000))
    {
        a = 0xFF;
		r = Convert5To8((val >> 10) & 0x1F);
		g = Convert5To8((val >> 5) & 0x1F);
		b = Convert5To8(val & 0x1F);
	}
    else
    {
		a = Convert3To8((val >> 12) & 0x7);
		r = Convert4To8((val >> 8) & 0xF);
		g = Convert4To8((val >> 4) & 0xF);
		b = Convert4To8(val & 0xF);
    }
    return (a << 24) | (r << 16) | (g << 8) | b;
}

struct DXTBlock
{
    u16 color1;
    u16 color2;
    u8 lines[4];
};

//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{
    u16 *tlut = (u16*)(texMem + tlutaddr);
    for (int x = 0; x < 4; x++)
    {
        u8 val = src[x];
        *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
        *dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
    }
}

inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
	u16* tlut = (u16*)(texMem+tlutaddr);
	for (int x = 0; x < 4; x++)
	{
		u8 val = src[x];
		*dst++ = Common::swap16(tlut[val >> 4]);
		*dst++ = Common::swap16(tlut[val & 0xF]);
	}
}

//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{ 
    u16 *tlut = (u16*)(texMem + tlutaddr);
    for (int x = 0; x < 8; x++)
    {
        u8 val = src[x];
        *dst++ = decode5A3(Common::swap16(tlut[val]));
    }
}

inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
	u16* tlut = (u16*)(texMem + tlutaddr);
	for (int x = 0; x < 8; x++)
	{
		u8 val = src[x];
		*dst++ = Common::swap16(tlut[val]);
	}
}

#if _M_SSE >= 0x301
static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);

inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr)
{
	u16* tlut = (u16*)(texMem + tlutaddr);

	// Make 8 16-bits unsigned integer values
	__m128i a = _mm_setzero_si128();
	a = _mm_insert_epi16(a, tlut[src[0]], 0);
	a = _mm_insert_epi16(a, tlut[src[1]], 1);
	a = _mm_insert_epi16(a, tlut[src[2]], 2);
	a = _mm_insert_epi16(a, tlut[src[3]], 3);
	a = _mm_insert_epi16(a, tlut[src[4]], 4);
	a = _mm_insert_epi16(a, tlut[src[5]], 5);
	a = _mm_insert_epi16(a, tlut[src[6]], 6);
	a = _mm_insert_epi16(a, tlut[src[7]], 7);

	// Apply Common::swap16() to 16-bits unsigned integers at once
	const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16);

	// Store values to dst without polluting the caches
	_mm_stream_si128((__m128i*)dst, b);
}
#endif

inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
{
    u16 *tlut = (u16*)(texMem + tlutaddr);
    for (int x = 0; x < 4; x++)
    {
        u16 val = Common::swap16(src[x]);
		*dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
    }
}

inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
{
	u16* tlut = (u16*)(texMem + tlutaddr);
	for (int x = 0; x < 4; x++)
	{
		u16 val = Common::swap16(src[x]);
		*dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
	}
}

// Needs more speed.
inline void decodebytesIA4(u16 *dst, const u8 *src)
{
	for (int x = 0; x < 8; x++)
	{
		const u8 val = src[x];
		u8 a = Convert4To8(val >> 4);
		u8 l = Convert4To8(val & 0xF);
		dst[x] = (a << 8) | l;
	}
}

inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
{
    for (int x = 0; x < 4; x++)
        dst[x] = decode5A3(Common::swap16(src[x]));
}

// This one is used by many video formats. It'd therefore be good if it was fast.
// Needs more speed.
inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
{
    for (int x = 0; x < 4; x++) {
        dst[x] = Common::swap32((src2[x] << 16) | src[x]);
    }

	// This can probably be done in a few SSE pack/unpack instructions + pshufb
	// some unpack instruction x2:
	// ABABABABABABABAB 1212121212121212 ->
	// AB12AB12AB12AB12 AB12AB12AB12AB12
	// 2x pshufb-> 
	// 21BA21BA21BA21BA 21BA21BA21BA21BA
	// and we are done.
}

inline u32 makecol(int r, int g, int b, int a)
{
    return (a << 24)|(r << 16)|(g << 8)|b;
}

inline u32 makeRGBA(int r, int g, int b, int a)
{
    return (a<<24)|(b<<16)|(g<<8)|r;
}

void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
	// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
	// Needs more speed.
    u16 c1 = Common::swap16(src->color1);
    u16 c2 = Common::swap16(src->color2);
	int blue1 = Convert5To8(c1 & 0x1F);
	int blue2 = Convert5To8(c2 & 0x1F);
	int green1 = Convert6To8((c1 >> 5) & 0x3F);
	int green2 = Convert6To8((c2 >> 5) & 0x3F);
	int red1 = Convert5To8((c1 >> 11) & 0x1F);
	int red2 = Convert5To8((c2 >> 11) & 0x1F);
    int colors[4];
	colors[0] = makecol(red1, green1, blue1, 255);
    colors[1] = makecol(red2, green2, blue2, 255);
    if (c1 > c2)
    {
        int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
        int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
        int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);        
        colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
        colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255); 
    }
    else
    {
        colors[2] = makecol((red1 + red2 + 1) / 2, // Average
                            (green1 + green2 + 1) / 2,
                            (blue1 + blue2 + 1) / 2, 255);
        colors[3] = makecol(red2, green2, blue2, 0);  // Color2 but transparent
    }

    for (int y = 0; y < 4; y++)
    { 
        int val = src->lines[y];
        for (int x = 0; x < 4; x++)
        {
            dst[x] = colors[(val >> 6) & 3];
            val <<= 2;
        }
        dst += pitch;
    }
}

#if 0   // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
static void copyDXTBlock(u8* dst, const u8* src)
{
	((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
	((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
	u32 pixels = ((u32*)src)[1];
	// A bit of trickiness here: the row are in the same order
	// between the two formats, but the ordering within the rows
	// is reversed.
	pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
	pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
	((u32*)dst)[1] = pixels;
}
#endif

static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
{
	switch (tlutfmt)
	{
	case 0: return PC_TEX_FMT_IA8;    // IA8
	case 1: return PC_TEX_FMT_RGB565; // RGB565
	case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
		                              // extra work to decode.
	}
	return PC_TEX_FMT_NONE; // Error
}

PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
{
    switch (texformat)
    {
    case GX_TF_C4:
		return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_I4:
		return PC_TEX_FMT_IA8;
	case GX_TF_I8:  // speed critical
		return PC_TEX_FMT_IA8;
    case GX_TF_C8:
		return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_IA4:
        return PC_TEX_FMT_IA4_AS_IA8;
    case GX_TF_IA8:
        return PC_TEX_FMT_IA8;
    case GX_TF_C14X2: 
		return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_RGB565:
		return PC_TEX_FMT_RGB565;
    case GX_TF_RGB5A3:
        return PC_TEX_FMT_BGRA32;
    case GX_TF_RGBA8:  // speed critical
        return PC_TEX_FMT_BGRA32;
    case GX_TF_CMPR:  // speed critical
        // The metroid games use this format almost exclusively.
		{
			return PC_TEX_FMT_BGRA32;
		}
    }

	// The "copy" texture formats, too?
    return PC_TEX_FMT_NONE;
}


PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
{
	int TexLen = height * Pitch;
   switch (texformat)
    {
    case GX_TF_C4:
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
					{
                        //decodebytesC4_5A3_To_BGRA32(((u32*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
						u16 *tlut = (u16*)(texMem + tlutaddr);
						for (int ix = 0; ix < 4; ix++)
						{
							int stride = (y + iy) * Pitch + (x + ix * 2) * 4;
							if(stride < TexLen)
							{
								u8 val = src[ix];
								((u32*)(dst+stride))[0] = decode5A3(Common::swap16(tlut[val >> 4]));
								((u32*)(dst+stride))[1] = decode5A3(Common::swap16(tlut[val & 0xF]));
							}
							else
								break;
						}
					}
        }
		else
		{
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
					{
                        //decodebytesC4_To_Raw16(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
						u16* tlut = (u16*)(texMem+tlutaddr);
						for (int ix = 0; ix < 4; ix++)
						{
							int stride = (y + iy) * Pitch + (x + ix * 2) * 2;
							if(stride < TexLen)
							{
								u8 val = src[ix];
								((u16*)(dst+stride))[0] = Common::swap16(tlut[val >> 4]);
								((u16*)(dst+stride))[1] = Common::swap16(tlut[val & 0xF]);
							}
							else
								break;

						}
					}
		}
        return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_I4:
		{
			for (int y = 0; y < height; y += 8)
				for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 8 && (y + iy) < height ; iy++, src += 4)
						for (int ix = 0; ix < 4; ix++)
						{
							int val = src[ix];
							int stride = (y + iy) * Pitch + (x + ix * 2) * 2;
							dst[stride] = Convert4To8(val >> 4);
							dst[stride + 1] = dst[stride];
							dst[stride + 2] = Convert4To8(val & 0xF);
							dst[stride + 3] = dst[stride + 2];
						}
        }
		return PC_TEX_FMT_IA8;
	case GX_TF_I8:  // speed critical. Needs speed.
		{
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 4 && (y + iy) < height; iy++)
						for (int ix = 0; ix < 8; ix++,src++)
						{
							int stride = (y + iy)*Pitch+(x + ix) * 2;
							if (stride < TexLen)
							{
								dst[stride] = src[0];
								dst[stride + 1] = src[0];
							}
							else
								break;
						}						
		}
		return PC_TEX_FMT_IA8;
    case GX_TF_C8:
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
					{
                        //decodebytesC8_5A3_To_BGRA32(((u32*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
						u16 *tlut = (u16*)(texMem + tlutaddr);
						for (int ix = 0; ix < 8; ix++)
						{
							u8 val = src[ix];
							int stride = (y + iy) * Pitch + (x + ix) * 4;
							if(stride < TexLen)
							{
								((u32*)(dst+stride))[0] = decode5A3(Common::swap16(tlut[val]));
							}
							else
								break;
						}
					}
        }
		else
		{
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
					{
                        //decodebytesC8_To_Raw16(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
						u16* tlut = (u16*)(texMem + tlutaddr);
						for (int ix = 0; ix < 8; ix++)
						{
							u8 val = src[ix];
							int stride = (y + iy) * Pitch + (x + ix) * 2;
							if(stride < TexLen)
							{
								((u16*)(dst+stride))[0] = Common::swap16(tlut[val]);
							}
							else
								break;
						}
					}
		}
        return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_IA4:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 4; iy++, src += 8)
					{
                        //decodebytesIA4(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, src);
						for (int ix = 0; ix < 8; ix++)
						{
							int stride = (y + iy) * Pitch + (x + ix) * 2;
							if(stride < TexLen)
							{
								const u8 val = src[ix];
								u8 a = Convert4To8(val >> 4);
								u8 l = Convert4To8(val & 0xF);
								((u16*)(dst+stride))[0] = (a << 8) | l;
							}
							else
								break;
						}
					}
        }
		return PC_TEX_FMT_IA4_AS_IA8;
    case GX_TF_IA8:
        {
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 4)
					for (int iy = 0; iy < 4; iy++, src += 8)
					{
						u16 *s = (u16 *)src;
						for(int j = 0; j < 4; j++)
						{
							int stride = (y + iy) * Pitch + (x + j) * 2;
							if(stride < TexLen)
							{
								((u16*)(dst+stride))[0] = Common::swap16(*s++);
							}
							else
								break;
						}	
					}

        }
		return PC_TEX_FMT_IA8;
    case GX_TF_C14X2: 
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
					{
                        //decodebytesC14X2_5A3_To_BGRA32(((u32*)((u8*)dst + (y + iy) * Pitch)) + x, (u16*)src, tlutaddr);
						u16 *tlut = (u16*)(texMem + tlutaddr);
						for (int ix = 0; ix < 4; ix++)
						{
							int stride = (y + iy) * Pitch +( x + ix) * 4;
							if(stride < TexLen)
							{
								u16 val = Common::swap16(src[ix]);
								((u32*)(dst+stride))[0] = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
							}
							else
								break;
						}
					}
        }
		else
		{
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
					{
                        //decodebytesC14X2_To_Raw16(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, (u16*)src, tlutaddr);
						u16* tlut = (u16*)(texMem + tlutaddr);
						for (int ix = 0; ix < 4; ix++)
						{
							int stride = (y + iy) * Pitch + (x + ix) * 2;
							if(stride < TexLen)
							{
								u16 val = Common::swap16(src[ix]);
								((u16*)(dst+stride))[0] = Common::swap16(tlut[(val & 0x3FFF)]);
							}
							else
								break;
						}
					}
		}
		return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_RGB565:
		{
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 4)
					for (int iy = 0; iy < 4 && (y + iy) < height; iy++, src += 8)
					{
						//u16 *ptr = ((u16 *)(dst + (y + iy) * Pitch)) + x;
						u16 *s = (u16 *)src;
						for(int j = 0; j < 4; j++)
						{
							int stride = (y + iy) * Pitch + (x + j) * 2;
							if(stride < height * Pitch)
							{
								((u16*)(dst+stride))[0] = Common::swap16(*s++);
							}
							else
								break;
						}
					}
		}
		return PC_TEX_FMT_RGB565;
    case GX_TF_RGB5A3:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
						for (int ix = 0; ix < 4; ix++)
						{
							int stride = (y+iy)*Pitch + (x + ix) * 4;
							if(stride < height * Pitch)
								((u32*)(dst+stride))[0] = decode5A3(Common::swap16(((u16 *)src)[ix]));
						}
					
					
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_RGBA8:  // speed critical
        {
			for (int y = 0; y < height; y += 4)
			{
                for (int x = 0; x < width; x += 4)
                {
					for (int iy = 0; iy < 4 && (y + iy) < height; iy++)
					{
                        //decodebytesARGB8_4(((u32*)((u8*)dst + (y+iy)*Pitch)) + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
						u16 *src1 = (u16*)src + 4 * iy;
						u16 *src2 = (u16*)src + 4 * iy + 16;
						for (int ix = 0; ix < 4; ix++) 
						{
							int stride = (y+iy)*Pitch + (x + ix) * 4;
							if(stride < height * Pitch)
							{
								((u32*)(dst+ stride))[0] = Common::swap32((src2[ix] << 16) | src1[ix]);
							}
							else
								break;
						}
					}
					src += 64;
                }
			}
        }
        return PC_TEX_FMT_BGRA32;

    case GX_TF_CMPR:  // speed critical
        // The metroid games use this format almost exclusively.
		{
#if 0   // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
            // 11111111 22222222 55555555 66666666
            // 33333333 44444444 77777777 88888888
			for (int y = 0; y < height; y += 8)
			{
                for (int x = 0; x < width; x += 8)
                {
					copyDXTBlock(dst+(y/2)*width+x*2, src);
					src += 8;
					copyDXTBlock(dst+(y/2)*width+x*2+8, src);
					src += 8;
					copyDXTBlock(dst+(y/2+2)*width+x*2, src);
					src += 8;
					copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
					src += 8;
				}
			}
			return PC_TEX_FMT_DXT1;
#else
			for (int y = 0; y < height; y += 8)
			{
				for (int x = 0; x < width; x += 8)
				{
					decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x, (DXTBlock *)src, width);
					src += sizeof(DXTBlock);
					decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x + 4, (DXTBlock *)src, width);
					src += sizeof(DXTBlock);
					decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x, (DXTBlock *)src, width);
					src += sizeof(DXTBlock);
					decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x + 4, (DXTBlock *)src, width);
					src += sizeof(DXTBlock);
				}
			}
#endif
			return PC_TEX_FMT_BGRA32;
		}
    }

	// The "copy" texture formats, too?
    return PC_TEX_FMT_NONE;
}

#if _M_SSE >= 0x301
static const __m128i kMaskSwap32 = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
#endif

//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
    switch (texformat)
    {
    case GX_TF_C4:
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
                        decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
        }
		else
		{
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
                        decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
		}
        return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_I4:
		{
			for (int y = 0; y < height; y += 8)
				for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 8; iy++, src += 4)
						for (int ix = 0; ix < 4; ix++)
						{
							int val = src[ix];
							dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
							dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
						}
        }
       return PC_TEX_FMT_I4_AS_I8;
	case GX_TF_I8:  // speed critical
		{
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 4; iy++, src += 8)
						memcpy(dst + (y + iy)*width+x, src, 8);
		}
		return PC_TEX_FMT_I8;
    case GX_TF_C8:
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
        }
		else
		{

#if _M_SSE >= 0x301

			if (cpu_info.bSSSE3) {
				for (int y = 0; y < height; y += 4)
					for (int x = 0; x < width; x += 8)
						for (int iy = 0; iy < 4; iy++, src += 8)
							decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src, tlutaddr);
			} else

#endif

			{
				for (int y = 0; y < height; y += 4)
					for (int x = 0; x < width; x += 8)
						for (int iy = 0; iy < 4; iy++, src += 8)
							decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);

			}
		}
        return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_IA4:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
        }
		return PC_TEX_FMT_IA4_AS_IA8;
    case GX_TF_IA8:
        {
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 4)
					for (int iy = 0; iy < 4; iy++, src += 8)
					{
						u16 *ptr = (u16 *)dst + (y + iy) * width + x;
						u16 *s = (u16 *)src;
						for(int j = 0; j < 4; j++)
							*ptr++ = Common::swap16(*s++);
					}

        }
		return PC_TEX_FMT_IA8;
    case GX_TF_C14X2: 
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
        }
		else
		{
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
		}
		return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_RGB565:
		{
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 4)
					for (int iy = 0; iy < 4; iy++, src += 8)
					{
						u16 *ptr = (u16 *)dst + (y + iy) * width + x;
						u16 *s = (u16 *)src;
						for(int j = 0; j < 4; j++)
							*ptr++ = Common::swap16(*s++);
					}
		}
		return PC_TEX_FMT_RGB565;
    case GX_TF_RGB5A3:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
                        decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_RGBA8:  // speed critical
        {

			// FIXME(nodchip): the following code is too complicated.

#if _M_SSE >= 0x401

			if (cpu_info.bSSE4_1) {
				for (int y = 0; y < height; y += 4) {
					__m128i* p = (__m128i*)(src + y * width * 4);
					for (int x = 0; x < width; x += 4) {

						// Load 64-bytes at once.
						const __m128i a0 = _mm_stream_load_si128(p++);
						const __m128i a1 = _mm_stream_load_si128(p++);
						const __m128i a2 = _mm_stream_load_si128(p++);
						const __m128i a3 = _mm_stream_load_si128(p++);

						// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
						// apply Common::swap32() by _mm_shuffle_epi8() and
						// store them by _mm_stream_si128().
						// See decodebytesARGB8_4() about the idea.
						const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
						const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);

						const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
						const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);

						const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
						const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);

						const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
						const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
					}
				}
			} else

#endif

#if _M_SSE >= 0x301

			if (cpu_info.bSSSE3) {
				for (int y = 0; y < height; y += 4) {
					__m128i* p = (__m128i*)(src + y * width * 4);
					for (int x = 0; x < width; x += 4) {

						const __m128i a0 = _mm_load_si128(p++);
						const __m128i a1 = _mm_load_si128(p++);
						const __m128i a2 = _mm_load_si128(p++);
						const __m128i a3 = _mm_load_si128(p++);

						// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
						// apply Common::swap32() by _mm_shuffle_epi8() and
						// store them by _mm_stream_si128().
						// See decodebytesARGB8_4() about the idea.
						const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
						const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);

						const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
						const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);

						const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
						const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);

						const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
						const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
						_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
					}
				}
			} else

#endif

			{
				for (int y = 0; y < height; y += 4)
					for (int x = 0; x < width; x += 4)
					{
						for (int iy = 0; iy < 4; iy++)
							decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
						src += 64;
					}
			}
		}
        return PC_TEX_FMT_BGRA32;
    case GX_TF_CMPR:  // speed critical
        // The metroid games use this format almost exclusively.
		{
#if 0   // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
            // 11111111 22222222 55555555 66666666
            // 33333333 44444444 77777777 88888888
			for (int y = 0; y < height; y += 8)
			{
                for (int x = 0; x < width; x += 8)
                {
					copyDXTBlock(dst+(y/2)*width+x*2, src);
					src += 8;
					copyDXTBlock(dst+(y/2)*width+x*2+8, src);
					src += 8;
					copyDXTBlock(dst+(y/2+2)*width+x*2, src);
					src += 8;
					copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
					src += 8;
				}
			}
			return PC_TEX_FMT_DXT1;
#else
			for (int y = 0; y < height; y += 8)
			{
                for (int x = 0; x < width; x += 8)
                {
                    decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                }
			}
#endif
			return PC_TEX_FMT_BGRA32;
		}
    }

	// The "copy" texture formats, too?
    return PC_TEX_FMT_NONE;
}


void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
{
	TexFmt_Overlay_Enable = enable;
	TexFmt_Overlay_Center = center;
}

void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
{
	PC_TexFormat  retval = TexDecoder_DirectDecode_real(dst,src,width,height,Pitch,texformat,tlutaddr,tlutfmt);

	if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
		return;

	int w = min(width, 40);
	int h = min(height, 10);

	int xoff = (width - w) >> 1;
	int yoff = (height - h) >> 1;

	if (!TexFmt_Overlay_Center)
	{
		xoff=0;
		yoff=0;
	}

	const char* fmt = texfmt[texformat&15];
	while (*fmt)
	{
		int xcnt = 0;
		int nchar = sfont_map[(int)*fmt];
		
		const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10

		for (int x = 0; x < 9;x++)
		{
			if (ptr[x] == 0x78)
				break;
			xcnt++;
		}

		for (int y=0; y < 10; y++)
		{
			for (int x=0; x < xcnt; x++)
			{
				switch(retval)
				{
				case PC_TEX_FMT_I8:
					{
						// TODO: Is this an acceptable way to draw in I8?
						u8  *dtp = (u8*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
						break;
					}
				case PC_TEX_FMT_IA8:
				case PC_TEX_FMT_IA4_AS_IA8:
					{
						u16  *dtp = (u16*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
						break;
					}
				case PC_TEX_FMT_RGB565:
					{
						u16  *dtp = (u16*)dst;
						dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
						break;
					}
				default:				
				case PC_TEX_FMT_BGRA32:
					{
						int  *dtp = (int*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
						break;
					}
				}
			}
			ptr += 9;
		}
		xoff += xcnt;
		fmt++;
	}
}



PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
#if defined(HAVE_OPENCL) && HAVE_OPENCL
	PC_TexFormat retval = TexDecoder_Decode_OpenCL(dst, src, width, height, texformat, tlutaddr, tlutfmt);
	if(retval == PC_TEX_FMT_NONE)
		retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
#else
	PC_TexFormat  retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
#endif
	if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
		return retval;

	int w = min(width, 40);
	int h = min(height, 10);

	int xoff = (width - w) >> 1;
	int yoff = (height - h) >> 1;

	if (!TexFmt_Overlay_Center)
	{
		xoff=0;
		yoff=0;
	}

	const char* fmt = texfmt[texformat&15];
	while (*fmt)
	{
		int xcnt = 0;
		int nchar = sfont_map[(int)*fmt];
		
		const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10

		for (int x = 0; x < 9;x++)
		{
			if (ptr[x] == 0x78)
				break;
			xcnt++;
		}

		for (int y=0; y < 10; y++)
		{
			for (int x=0; x < xcnt; x++)
			{
				switch(retval)
				{
				case PC_TEX_FMT_I8:
					{
						// TODO: Is this an acceptable way to draw in I8?
						u8  *dtp = (u8*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
						break;
					}
				case PC_TEX_FMT_IA8:
				case PC_TEX_FMT_IA4_AS_IA8:
					{
						u16  *dtp = (u16*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
						break;
					}
				case PC_TEX_FMT_RGB565:
					{
						u16  *dtp = (u16*)dst;
						dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
						break;
					}
				default:				
				case PC_TEX_FMT_BGRA32:
					{
						int  *dtp = (int*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
						break;
					}
				}
			}
			ptr += 9;
		}
		xoff += xcnt;
		fmt++;
	}

	return retval;
}


inline u32 decode565RGBA(u16 val)
{
    int r,g,b,a;
    r=Convert5To8((val>>11) & 0x1f);
    g=Convert6To8((val>>5 ) & 0x3f);
    b=Convert5To8((val    ) & 0x1f);
    a=0xFF;
    return  r | (g<<8) | (b << 16) | (a << 24);
}

inline u32 decodeIA8Swapped(u16 val)
{
    int a = val & 0xFF;
    int i = val >> 8;
    return i | (i<<8) | (i<<16) | (a<<24);
}

inline u32 decode5A3RGBA(u16 val)
{
    int r,g,b,a;
    if ((val&0x8000))
    {
        r=Convert5To8((val>>10) & 0x1f);
        g=Convert5To8((val>>5 ) & 0x1f);
        b=Convert5To8((val    ) & 0x1f);
        a=0xFF;
	}
    else
    {
        a=Convert3To8((val>>12) & 0x7);
        r=Convert4To8((val>>8 ) & 0xf);
        g=Convert4To8((val>>4 ) & 0xf);
        b=Convert4To8((val    ) & 0xf);
    }
    return r | (g<<8) | (b << 16) | (a << 24);
}


void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
{
    /* General formula for computing texture offset
    // 
    u16 sBlk = s / blockWidth;
    u16 tBlk = t / blockHeight;
    u16 widthBlks = (width / blockWidth) + 1;
    u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
    u16 blkS = s & (blockWidth - 1);
    u16 blkT =  t & (blockHeight - 1);
    u32 blkOff = blkT * blockWidth + blkS;    
    */

    switch (texformat)
    {
    case GX_TF_C4:
        {
		    u16 sBlk = s >> 3;
            u16 tBlk = t >> 3;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 7;
            u32 blkOff = (blkT << 3) + blkS;
            
            int rs = (blkOff & 1)?0:4;
            u32 offset = base + (blkOff >> 1);            

            u8 val = (*(src + offset) >> rs) & 0xF;
            u16 *tlut = (u16*)(texMem + tlutaddr);

            switch (tlutfmt)
            {
            case 0:
                *((u32*)dst) = decodeIA8Swapped(tlut[val]);
                break;
            case 1:                
                *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
                break;
            case 2:
                *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
                break;
            }
        }
        break;
    case GX_TF_I4:
		{
			u16 sBlk = s >> 3;
            u16 tBlk = t >> 3;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 7;
            u32 blkOff = (blkT << 3) + blkS;
            
            int rs = (blkOff & 1)?0:4;
            u32 offset = base + (blkOff >> 1);            

            u8 val = (*(src + offset) >> rs) & 0xF;
            val = Convert4To8(val);
			dst[0] = val;
            dst[1] = val;
            dst[2] = val;
            dst[3] = val;
        }
       break;
	case GX_TF_I8:
		{
            u16 sBlk = s >> 3;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 3) + blkS;
            
            u8 val = *(src + base + blkOff);
            dst[0] = val;
            dst[1] = val;
            dst[2] = val;
            dst[3] = val;
		}
		break;
    case GX_TF_C8:
        {
		    u16 sBlk = s >> 3;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 3) + blkS;
            
            u8 val = *(src + base + blkOff);
            u16 *tlut = (u16*)(texMem + tlutaddr);

            switch (tlutfmt)
            {
            case 0:
                *((u32*)dst) = decodeIA8Swapped(tlut[val]);
                break;
            case 1:                
                *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
                break;
            case 2:
                *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
                break;
            }
        }
        break;
    case GX_TF_IA4:
        {
            u16 sBlk = s >> 3;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 3) + blkS;
            
            u8 val = *(src + base + blkOff);
            const u8 a = Convert4To8(val>>4);
            const u8 l = Convert4To8(val&0xF);
            dst[0] = l;
            dst[1] = l;
            dst[2] = l;
            dst[3] = a;
        }
		break;
    case GX_TF_IA8:
        {
			u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;
            
            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            *((u32*)dst) = decodeIA8Swapped(*valAddr);
        }
		break;
    case GX_TF_C14X2: 
        {
            u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;
            
            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            u16 val = Common::swap16(*valAddr) & 0x3FFF;
            u16 *tlut = (u16*)(texMem + tlutaddr);

            switch (tlutfmt)
            {
            case 0:
                *((u32*)dst) = decodeIA8Swapped(tlut[val]);
                break;
            case 1:                
                *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
                break;
            case 2:
                *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
                break;
            }
        }
		break;
    case GX_TF_RGB565:
		{
			u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;
            
            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
		}
		break;
    case GX_TF_RGB5A3:
        {
            u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;

            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
        }
        break;
    case GX_TF_RGBA8:
        {
			u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;

            u32 offset = (base + blkOff) << 1 ;
            const u8* valAddr = src + offset;

            dst[3] = valAddr[0];
            dst[0] = valAddr[1];
            dst[1] = valAddr[32];
            dst[2] = valAddr[33];
        }
        break;
    case GX_TF_CMPR:
		{
            u16 sDxt = s >> 2;
            u16 tDxt = t >> 2;

            u16 sBlk = sDxt >> 1;
            u16 tBlk = tDxt >> 1;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 2;
            u16 blkS = sDxt & 1;
            u16 blkT =  tDxt & 1;
            u32 blkOff = (blkT << 1) + blkS;

            u32 offset = (base + blkOff) << 3;

            const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
	            
            u16 c1 = Common::swap16(dxtBlock->color1);
            u16 c2 = Common::swap16(dxtBlock->color2);
            int blue1 = Convert5To8(c1 & 0x1F);
            int blue2 = Convert5To8(c2 & 0x1F);
            int green1 = Convert6To8((c1 >> 5) & 0x3F);
            int green2 = Convert6To8((c2 >> 5) & 0x3F);
            int red1 = Convert5To8((c1 >> 11) & 0x1F);
            int red2 = Convert5To8((c2 >> 11) & 0x1F);

            u16 ss = s & 3;
            u16 tt = t & 3;

            int colorSel = dxtBlock->lines[tt];
            int rs = 6 - (ss << 1);
            colorSel = (colorSel >> rs) & 3;
            colorSel |= c1 > c2?0:4;

            u32 color = 0;
            
            switch (colorSel)
            {
                case 0:
                case 4:
                    color = makeRGBA(red1, green1, blue1, 255);
                    break;
                case 1:
                case 5:
                    color = makeRGBA(red2, green2, blue2, 255);
                    break;
                case 2:
                    color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
                    break;
                case 3:
                    color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
                    break;
                case 6:
                    color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
                    break;
                case 7:
                    color = makeRGBA(red2, green2, blue2, 0);
                    break;
            }

            *((u32*)dst) = color;
		}
        break;
    }
}


const char* texfmt[] = {
	// pixel
	"I4",		"I8",		"IA4",		"IA8",
	"RGB565",	"RGB5A3",	"RGBA8",	"C4",
	"C8",		"C14X2",	"0x0A",		"0x0B",
	"0x0C",		"0x0D",		"CMPR",		"0x0F",
	// Z-buffer
	"0x10",		"Z8",		"0x12",		"Z16",
	"0x14",		"0x15",		"Z24X8",	"0x17",
	"0x18",		"0x19",		"0x1A",		"0x1B",
	"0x1C",		"0x1D",		"0x1E",		"0x1F",
	// pixel + copy
	"CR4",		"0x21",		"CRA4",		"CRA8",
	"0x24",		"0x25",		"CYUVA8",	"CA8",
	"CR8",		"CG8",		"CB8",		"CRG8",
	"CGB8",		"0x2D",		"0x2E",		"0x2F",
	// Z + copy
	"CZ4",		"0x31",		"0x32",		"0x33",
	"0x34",		"0x35",		"0x36",		"0x37",
	"0x38",		"CZ8M",		"CZ8L",		"0x3B",
	"CZ16L",	"0x3D",		"0x3E",		"0x3F",
};

const unsigned char sfont_map[] = {
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
	10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
	26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
	10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
	52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
};

const unsigned char sfont_raw[][9*10] = {
	{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
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