diff --git a/deploy/DATA/gameplay/dmx/2P_lowh_0.tga b/deploy/DATA/gameplay/dmx/2P_lowh_0.tga index a66f796..7a1bdfd 100644 Binary files a/deploy/DATA/gameplay/dmx/2P_lowh_0.tga and b/deploy/DATA/gameplay/dmx/2P_lowh_0.tga differ diff --git a/deploy/DATA/gameplay/dmx/2P_lowh_1.tga b/deploy/DATA/gameplay/dmx/2P_lowh_1.tga index a5548d5..b53d0aa 100644 Binary files a/deploy/DATA/gameplay/dmx/2P_lowh_1.tga and b/deploy/DATA/gameplay/dmx/2P_lowh_1.tga differ diff --git a/deploy/DMX.exe b/deploy/DMX.exe index fb718c2..fc07e5b 100644 Binary files a/deploy/DMX.exe and b/deploy/DMX.exe differ diff --git a/src/source/render_dmx.cpp b/src/source/render_dmx.cpp index 31a8f13..8be1273 100644 --- a/src/source/render_dmx.cpp +++ b/src/source/render_dmx.cpp @@ -417,7 +417,7 @@ void renderUnderFrameDMX() { int blink = gs.player[0].stepZoneBlinkTimer > 0 ? 0 : 1; int lv = blink ? gs.player[0].stagesLevels[gs.currentStage] % DOUBLE_MILD : 3; - masked_blit(m_leftSideHalo[lv][0], rm.m_backbuf, 0, 0, 0, 12, 320, 64); // for singles and doubles combine the two into one big halo + masked_blit(m_leftSideHalo[lv][0], rm.m_backbuf, 0, 0, 0, 12, 320, 64); // for singles and doubles, join the two halves of the halo together masked_blit(m_rightSideHalo[lv][0], rm.m_backbuf, 0, 0, 320, 12, 320, 64); masked_blit(m_leftSideHalo[lv][1], rm.m_backbuf, 0, 0, 0, 402, 320, 48); // the bottom halo @@ -429,7 +429,7 @@ void renderUnderFrameDMX() int lvl = blink ? gs.player[0].stagesLevels[gs.currentStage] % DOUBLE_MILD : 3; blink = gs.player[1].stepZoneBlinkTimer > 0 ? 0 : 1; // probably useless int lvr = blink ? gs.player[1].stagesLevels[gs.currentStage] % DOUBLE_MILD : 3; - masked_blit(m_leftSideHalo[lvl][0], rm.m_backbuf, 0, 0, 0, 12, 320, 64); + masked_blit(m_leftSideHalo[lvl][0], rm.m_backbuf, 0, 0, 0, 12, 320, 64); // 1P is the left half, 2P colors the right half masked_blit(m_rightSideHalo[lvr][0], rm.m_backbuf, 0, 0, 320, 12, 320, 64); masked_blit(m_leftSideHalo[lvl][1], rm.m_backbuf, 0, 0, 0, 402, 320, 48);