diff --git a/src/DMX_Remake/.vs/DMX_Remake/v16/Browse.VC.db b/src/DMX_Remake/.vs/DMX_Remake/v16/Browse.VC.db index 6fb4aba..e63d171 100644 Binary files a/src/DMX_Remake/.vs/DMX_Remake/v16/Browse.VC.db and b/src/DMX_Remake/.vs/DMX_Remake/v16/Browse.VC.db differ diff --git a/src/DMX_Remake/DMX_Remake/Debug/DMX_Debug.iobj b/src/DMX_Remake/DMX_Remake/Debug/DMX_Debug.iobj index 93ccd89..6d61d16 100644 Binary files a/src/DMX_Remake/DMX_Remake/Debug/DMX_Debug.iobj and b/src/DMX_Remake/DMX_Remake/Debug/DMX_Debug.iobj differ diff --git a/src/source/loginMode.cpp b/src/source/loginMode.cpp index 952a09d..e9ae5fd 100644 --- a/src/source/loginMode.cpp +++ b/src/source/loginMode.cpp @@ -246,13 +246,13 @@ void mainLoginLoop(UTIME dt) } if ( isRightPress[side] ) { - isSkip[side] = true; - em.playSample(SFX_NAME_ENTRY_BACKSPACE); + isUse[side] = true; + em.playSample(SFX_EAMUSE_DIAL); } if ( isStartPress[side] ) { - isUse[side] = true; - em.playSample(SFX_EAMUSE_DIAL); + isSkip[side] = true; + em.playSample(SFX_NAME_ENTRY_BACKSPACE); } } } @@ -717,7 +717,8 @@ void renderLoginLoop() // RENDER LOWER LOGIN AREA if ( currentStatusP1 == LOGIN_CHOOSE_LOGIN ) { - renderBoldString("Press start to enter your name.", 140, 180, 400, false); + renderBoldString("Press to enter your name.", 140, 180, 400, false); + masked_blit(m_triangles, rm.m_backbuf, 32, 0, 210, 176, 32, 32); renderArtistString("Entering your name allows you", 160, 215, 360, 20); renderArtistString("to save high scores.", 160, 235, 360, 20); @@ -730,7 +731,7 @@ void renderLoginLoop() { renderPrompt(248, isUse[0], isSkip[0]); } - masked_blit(m_triangles, rm.m_backbuf, 32, 0, 246, 370, 32, 32); + masked_blit(m_startButton, rm.m_backbuf, 0, 0, 246, 370, 45, 32); renderArtistString("to skip", 318, 375, 200, 32); } // render the alphabet - enter your name (10/20 - no longer displays an alphabet) @@ -866,7 +867,8 @@ void renderPrompt(int x, bool isUse, bool isPass) else { renderBoldString("PRESS START", x, 280+yoff, 400, false); - masked_blit(m_startButton, rm.m_backbuf, 0, 0, x, 310+yoff, 45, 32); + //masked_blit(m_startButton, rm.m_backbuf, 0, 0, x, 310+yoff, 45, 32); + masked_blit(m_triangles, rm.m_backbuf, 32, 0, x, 310 + yoff, 32, 32); renderTimeRemaining(x+70, 310+yoff); } }