chaoticbackup.github.io/src/components/entercode/PackSimulator.js
2019-09-25 16:43:36 -04:00

209 lines
6.2 KiB
JavaScript

import React from 'react';
import {observable, observe} from "mobx";
import {observer, inject} from 'mobx-react';
import {Link} from 'react-router-dom';
import loki from 'lokijs';
import Interactive from 'react-interactive';
import API from '../SpreadsheetData';
import {Loading} from '../Snippets';
import s from '../../styles/style';
import '../../scss/packs.scss';
@inject((stores, props, context) => props) @observer
export default class PackSimulator extends React.Component {
@observable loaded = false
@observable cards = []
@observable set = ""
@observable packs = 1
constructor(props) {
super(props);
this.handleChange = this.handleChange.bind(this);
this.handleSubmit = this.handleSubmit.bind(this);
for(let i = 0; i < 9; i++) {
this.cards.push(<div key={i} className="card" style={{backgroundImage: `url("${API.base_image+API.card_back}")`}}></div>);
}
}
render() {
if (this.loaded == false) {
API.LoadDB([{'cards': 'attacks'}, {'cards': 'battlegear'}, {'cards': 'creatures'}, {'cards': 'locations'}, {'cards': 'mugic'}])
.then(() => {
this.setupDB();
this.loaded = true;
});
return (<Loading />);
}
let setsInput = [];
let i = 1;
for (const set in API.sets) {
setsInput.push(<option key={i++} value={set}>{API.sets[set]}</option>);
if (i>9) break;
}
return (<div className="packsim">
<Interactive as={Link} {...s.link}
to={`/EnterTheCode/`}>Enter The Code</Interactive>
<br /><br />
<form onSubmit={this.handleSubmit}>
<label>Packs:
<input name="packs" type="number"
value={this.packs}
min="1" max="24"
style={{width: "32px", padding: '0px'}}
onChange={(e) => {if(e.target.value>24) e.target.value=24; this.handleChange(e)}} />
</label>
<select name="set" value={this.set} onChange={this.handleChange}>
<option defaultValue="selected" hidden style={{fontStyle: 'italic'}}>Select a Set</option>
{setsInput}
</select>
<br /><br />
<input disabled={!this.set} type="submit" value="Open Packs" />
</form>
<br /><br />
<div className="pack">{this.cards}</div>
</div>);
}
handleChange(event) {
const target = event.target;
const value = target.type === 'checkbox' ? target.checked : target.value;
const name = target.name;
this[name] = value;
}
handleSubmit(event) {
event.preventDefault();
event.stopPropagation();
let cards = []; // Returned list of card divs
let card_names = []; // Prevent duplicates in pack
let key = 0; // React key iterator uniqueness
let pview = this.filter.addDynamicView('set');
const randomRare = () => {
let randomNumber = Math.floor(Math.random() * 24) + 1;
if (randomNumber == 24) return "Ultra Rare";
else if (randomNumber % 3 == 0) return "Super Rare";
else return "Rare";
};
const gendisp = (avg) => {
let min = parseInt(avg) - 10;
if (min < 0) min = 0;
return (Math.floor(Math.random() * 5)) * 5 + min;
}
const geneng = (avg) => {
let min = parseInt(avg) - 5;
if (min < 0) min = 0;
return (Math.floor(Math.random() * 3)) * 5 + min;
}
const gencard = (results, i) => {
let id = Math.floor(Math.random() * results.length);
let card = results[id];
if (!card) {
cards.push(<div key={i} className="card" style={{backgroundImage: `url("${API.base_image+API.card_back}")`}}></div>);
return;
}
if (card_names.indexOf(card.gsx$name) > -1) {
return gencard(results, i);
}
card_names.push(card.gsx$name);
if (card.gsx$type != "Creatures") {
cards.push(<div key={key++} className="card" style={{backgroundImage: `url("${API.base_image + (card.gsx$image||API.card_back)}")`}}></div>);
}
else {
const courage = gendisp(card.gsx$courage);
const power = gendisp(card.gsx$power);
const wisdom = gendisp(card.gsx$wisdom);
const speed = gendisp(card.gsx$speed);
const energy = geneng(card.gsx$energy);
cards.push(<div key={key++} className="card" style={{backgroundImage: `url("${API.base_image + (card.gsx$image||API.card_back)}")`}}>
<div className="stats">
<span key="courage">{courage}</span>
<span key="power">{power}</span>
<span key="wisdom">{wisdom}</span>
<span key="speed">{speed}</span>
<span key="energy">{energy}</span>
</div>
</div>);
}
}
const genrarity = (rarity, num) => {
pview.applyFind({'gsx$set': this.set})
.applyFind({'gsx$rarity': rarity});
let results = pview.data();
for (let i=0; i<num; i++) gencard(results, i);
pview.removeFilters();
}
// AU sets have 6 common and 3 rare+
// DOP to FUN had 4 common, 3 uncommon, 2 rare+
let newSets = ["AU", "FAS"];
for (let i = 0; i < this.packs; i++) {
// Before AU sets
if (newSets.indexOf(this.set) == -1) {
genrarity('Common', 4);
genrarity('Uncommon', 3);
genrarity('Rare', 1);
genrarity(randomRare(), 1);
}
// AU sets and after
else {
genrarity('Common', 6);
genrarity('Rare', 2);
genrarity(randomRare(), 1);
}
card_names = [];
}
this.filter.removeDynamicView('set');
this.cards = cards;
}
setupDB() {
let filter = (new loki("filter.db")).addCollection('filter');
// Sort data descending alphabetically
var pview = filter.addDynamicView('alphabetical');
pview.applySimpleSort('gsx$name');
let temp;
temp = API.cards.attacks.find();
temp.forEach((v) => delete v.$loki);
filter.insert(temp);
temp = API.cards.battlegear.find();
temp.forEach((v) => delete v.$loki);
filter.insert(temp);
temp = API.cards.creatures.find();
temp.forEach((v) => delete v.$loki);
filter.insert(temp);
temp = API.cards.locations.find();
temp.forEach((v) => delete v.$loki);
filter.insert(temp);
temp = API.cards.mugic.find();
temp.forEach((v) => delete v.$loki);
filter.insert(temp);
this.filter = filter;
}
}