mirror of
https://github.com/chaoticbackup/chaoticbackup.github.io.git
synced 2026-03-22 01:34:20 -05:00
relocated movement to own class
This commit is contained in:
parent
481d7526df
commit
f0ae2c82d7
|
|
@ -2,35 +2,21 @@ import React from 'react';
|
|||
import {observable} from "mobx";
|
||||
import {observer, inject} from 'mobx-react';
|
||||
import API from '../SpreadsheetData';
|
||||
import Movement from './rules/movement';
|
||||
import '../../scss/play/battleboard.scss';
|
||||
|
||||
// array of array of accesible spaces per swift
|
||||
const adjacency_6 = {
|
||||
0: [1, 2],
|
||||
1: [0, 2, 3, 4],
|
||||
2: [0, 1, 4, 5],
|
||||
3: [1, 4, 6, 7],
|
||||
4: [1, 2, 3, 5, 6, 7, 8],
|
||||
5: [2, 4, 7, 8],
|
||||
6: [3, 4, 7, 9],
|
||||
7: [3, 4, 5, 6, 8, 9, 10],
|
||||
8: [4, 5, 7, 10],
|
||||
9: [6, 7, 10, 11],
|
||||
10: [7, 8, 9, 11],
|
||||
11: [9, 10]
|
||||
}
|
||||
|
||||
@observer
|
||||
export default class Board extends React.Component {
|
||||
@observable spaces = [];
|
||||
@observable phase = "none";
|
||||
@observable source = -1;
|
||||
@observable activeplayer = true;
|
||||
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this.selectCard = this.selectCard.bind(this);
|
||||
|
||||
this.movement = new Movement();
|
||||
|
||||
this.spaces = Array(12).fill({
|
||||
'creatures': [this.empty_card("creatures")],
|
||||
'battlegear': [this.empty_card("battlegear")],
|
||||
|
|
@ -176,7 +162,7 @@ export default class Board extends React.Component {
|
|||
card.selected = false;
|
||||
});
|
||||
});
|
||||
this.source = -1;
|
||||
this.movement.source = (-1);
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
|
@ -202,12 +188,12 @@ export default class Board extends React.Component {
|
|||
if (this.phase == "movement" && type == "creatures") {
|
||||
// TODO combat
|
||||
// TODO if self selection, check activated ability
|
||||
if (this.source == id) {
|
||||
if (this.movement.source == id) {
|
||||
return this.resetCardSelection();
|
||||
}
|
||||
// moving into a space
|
||||
if (this.source > 0) {
|
||||
this.submitChange({event: "movement", action: {src: this.source, dest: id}});
|
||||
if (this.movement.source > 0) {
|
||||
this.submitChange({event: "movement", action: {src: this.movement.source, dest: id}});
|
||||
// Only one move per turn
|
||||
this.spaces[id].creatures[0].moveable = false;
|
||||
return this.resetCardSelection();
|
||||
|
|
@ -217,61 +203,10 @@ export default class Board extends React.Component {
|
|||
if (this.spaces[id].creatures[0].data == null) return;
|
||||
|
||||
// select a card
|
||||
this.source = id;
|
||||
let src_card = this.spaces[this.source].creatures[0];
|
||||
let src_card = this.spaces[id].creatures[0];
|
||||
this.movement.source = id;
|
||||
|
||||
// Calculate range of spaces based on swift
|
||||
let swift = ((data) => {
|
||||
let s = (new RegExp(/swift ([0-9]+)/gi).exec(data.gsx$ability));
|
||||
// TODO brainwashed
|
||||
if (s) return parseInt(s[1]);
|
||||
return 0;
|
||||
})(this.spaces[id].creatures[0].data);
|
||||
|
||||
let range = ((data) => {
|
||||
let r = (new RegExp(/^range/mi).exec(data.gsx$ability));
|
||||
// TODO brainwashed
|
||||
if (r) return true;
|
||||
return false;
|
||||
})(this.spaces[id].creatures[0].data);
|
||||
|
||||
// Start with adjacent spaces
|
||||
let valid = adjacency_6[id];
|
||||
let invalid = [];
|
||||
let attackable = [];
|
||||
let last_inx = 0;
|
||||
|
||||
// determine a list of valid spaces to move into
|
||||
// for each level of swift, increase moveable range
|
||||
for (let mv = 0; mv <= swift; mv++) {
|
||||
let lvl = valid;
|
||||
for (let i = last_inx; i < valid.length; i++) {
|
||||
// if (invalid.includes(valid[i])) continue;
|
||||
let des_card = this.spaces[valid[i]].creatures[0];
|
||||
// Ocupied spaces are invalid, but can be used to start combat
|
||||
if (des_card.data != null) {
|
||||
invalid.push(valid[i]);
|
||||
// Can't move into space of own creatures
|
||||
// Otherwise check if can start combat
|
||||
if (!des_card.controlled && this.canAttack()) {
|
||||
attackable.push(i);
|
||||
}
|
||||
}
|
||||
if (swift == 0) continue;
|
||||
// Can't move through without range
|
||||
if (des_card.data == null || range) {
|
||||
lvl = [].concat(lvl, adjacency_6[valid[i]])
|
||||
.filter(function(item, pos, self) {
|
||||
return self.indexOf(item) == pos;
|
||||
});
|
||||
}
|
||||
}
|
||||
if (mv + 1 > swift) break; // ignore last set
|
||||
last_inx = valid.length; // don't reiterate same spaces
|
||||
valid = lvl;
|
||||
}
|
||||
// remove invalid spaces
|
||||
valid = valid.filter(x => !invalid.includes(x));
|
||||
let {valid, attackable} = this.movement.moves(this.spaces, id);
|
||||
|
||||
// set selectable options
|
||||
this.spaces.forEach((space, i) => {
|
||||
|
|
@ -287,7 +222,7 @@ export default class Board extends React.Component {
|
|||
// If its a valid spot
|
||||
else if (valid.includes(dest_id)) return true;
|
||||
// TODO different effect for attackable?
|
||||
else if (attackable.includes(dest_id)) return true;
|
||||
else if (attackable.includes(dest_id) && this.canAttack()) return true;
|
||||
// if all else its probably not moveable
|
||||
else return false;
|
||||
})(id, i);
|
||||
|
|
|
|||
83
src/components/play/rules/movement.js
Normal file
83
src/components/play/rules/movement.js
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
import Rule from './rule';
|
||||
import {observable} from "mobx";
|
||||
|
||||
// array of array of accesible spaces per swift
|
||||
const adjacency_6 = {
|
||||
0: [1, 2],
|
||||
1: [0, 2, 3, 4],
|
||||
2: [0, 1, 4, 5],
|
||||
3: [1, 4, 6, 7],
|
||||
4: [1, 2, 3, 5, 6, 7, 8],
|
||||
5: [2, 4, 7, 8],
|
||||
6: [3, 4, 7, 9],
|
||||
7: [3, 4, 5, 6, 8, 9, 10],
|
||||
8: [4, 5, 7, 10],
|
||||
9: [6, 7, 10, 11],
|
||||
10: [7, 8, 9, 11],
|
||||
11: [9, 10]
|
||||
}
|
||||
|
||||
export default class Movement extends Rule {
|
||||
@observable source = -1;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
moves(spaces, id) {
|
||||
// Calculate range of spaces based on swift
|
||||
let swift = ((data) => {
|
||||
let s = (new RegExp(/swift ([0-9]+)/gi).exec(data.gsx$ability));
|
||||
// TODO brainwashed
|
||||
if (s) return parseInt(s[1]);
|
||||
return 0;
|
||||
})(spaces[id].creatures[0].data);
|
||||
|
||||
let range = ((data) => {
|
||||
let r = (new RegExp(/^range/mi).exec(data.gsx$ability));
|
||||
// TODO brainwashed
|
||||
if (r) return true;
|
||||
return false;
|
||||
})(spaces[id].creatures[0].data);
|
||||
|
||||
// Start with adjacent spaces
|
||||
let valid = adjacency_6[id];
|
||||
let invalid = [];
|
||||
let attackable = [];
|
||||
let last_inx = 0;
|
||||
|
||||
// determine a list of valid spaces to move into
|
||||
// for each level of swift, increase moveable range
|
||||
for (let mv = 0; mv <= swift; mv++) {
|
||||
let lvl = valid;
|
||||
for (let i = last_inx; i < valid.length; i++) {
|
||||
// if (invalid.includes(valid[i])) continue;
|
||||
let des_card = spaces[valid[i]].creatures[0];
|
||||
// Ocupied spaces are invalid, but can be used to start combat
|
||||
if (des_card.data != null) {
|
||||
invalid.push(valid[i]);
|
||||
// Can't move into space of own creatures
|
||||
// Although it might be able to start combat
|
||||
if (!des_card.controlled) {
|
||||
attackable.push(i);
|
||||
}
|
||||
}
|
||||
if (swift == 0) continue;
|
||||
// Can't move through without range
|
||||
if (des_card.data == null || range) {
|
||||
lvl = [].concat(lvl, adjacency_6[valid[i]])
|
||||
.filter(function(item, pos, self) {
|
||||
return self.indexOf(item) == pos;
|
||||
});
|
||||
}
|
||||
}
|
||||
if (mv + 1 > swift) break; // ignore last set
|
||||
last_inx = valid.length; // don't reiterate same spaces
|
||||
valid = lvl;
|
||||
}
|
||||
// remove invalid spaces
|
||||
valid = valid.filter(x => !invalid.includes(x));
|
||||
|
||||
return {valid: valid, attackable: attackable};
|
||||
}
|
||||
}
|
||||
3
src/components/play/rules/rule.js
Normal file
3
src/components/play/rules/rule.js
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
export default class Rule {
|
||||
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user