cc3dsfs/toolchains/linux_riscv64.cmake
Lorenzooone d7a00209fe
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win64 flags:-A x64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 x64 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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Add riscv64 builder and pre-cache android builder
2025-09-17 18:21:51 +02:00

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CMake

# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR riscv64)
# which C and C++ compiler to use
set(CMAKE_C_COMPILER "/usr/bin/riscv64-linux-gnu-gcc")
set(CMAKE_CXX_COMPILER "/usr/bin/riscv64-linux-gnu-g++")
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/lib/riscv64-linux-gnu)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)