cc3dsfs/include/audio.hpp

44 lines
888 B
C++
Executable File

#ifndef __AUDIO_HPP
#define __AUDIO_HPP
#include <SFML/Audio.hpp>
#include <queue>
#include "audio_data.hpp"
#include "utils.hpp"
#include "audio.hpp"
#include "3dscapture.hpp"
#include "hw_defs.hpp"
struct Sample {
Sample(sf::Int16 *bytes, std::size_t size, float time);
sf::Int16 *bytes;
std::size_t size;
float time;
};
class Audio : public sf::SoundStream {
public:
bool restart = false;
std::queue<Sample> samples;
ConsumerMutex samples_wait;
Audio(AudioData *audio_data);
void update_volume();
void start_audio();
void stop_audio();
private:
AudioData *audio_data;
int final_volume = -1;
bool terminate;
int num_consecutive_fast_seek;
sf::Int16 buffer[MAX_SAMPLES_IN];
std::chrono::time_point<std::chrono::high_resolution_clock> clock_time_start;
bool onGetData(sf::SoundStream::Chunk &data) override;
void onSeek(sf::Time timeOffset) override;
};
#endif