cc3dsfs/tools/CMakeLists.txt
2024-12-03 06:38:33 +01:00

68 lines
2.0 KiB
CMake

cmake_minimum_required(VERSION 3.16)
unset(ENV{CC})
unset(ENV{CXX})
set(OUTPUT_NAME CMakeBin2C)
project(${OUTPUT_NAME} VERSION 1.0.0 LANGUAGES CXX)
add_executable(${OUTPUT_NAME} bin2c.cpp)
target_compile_features(${OUTPUT_NAME} PRIVATE cxx_std_17)
add_custom_command(
TARGET ${OUTPUT_NAME}
COMMENT "Copy Output"
POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${OUTPUT_NAME}> ${CMAKE_BINARY_DIR}
VERBATIM
)
set(OUTPUT_NAME CMakeShader2C)
project(${OUTPUT_NAME} VERSION 1.0.0 LANGUAGES CXX)
add_executable(${OUTPUT_NAME} shader2c.cpp)
target_compile_features(${OUTPUT_NAME} PRIVATE cxx_std_17)
add_custom_command(
TARGET ${OUTPUT_NAME}
COMMENT "Copy Output"
POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${OUTPUT_NAME}> ${CMAKE_BINARY_DIR}
VERBATIM
)
set(OUTPUT_NAME CMakePrepareRenameSymbols)
project(${OUTPUT_NAME} VERSION 1.0.0 LANGUAGES CXX)
add_executable(${OUTPUT_NAME} prepare_rename_symbols_list.cpp)
target_compile_features(${OUTPUT_NAME} PRIVATE cxx_std_17)
add_custom_command(
TARGET ${OUTPUT_NAME}
COMMENT "Copy Output"
POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${OUTPUT_NAME}> ${CMAKE_BINARY_DIR}
VERBATIM
)
set(OUTPUT_NAME CMakeRenameLibFunctions)
project(${OUTPUT_NAME} VERSION 1.0.0 LANGUAGES CXX)
add_executable(${OUTPUT_NAME} rename_lib_functions.cpp)
target_compile_features(${OUTPUT_NAME} PRIVATE cxx_std_17)
add_custom_command(
TARGET ${OUTPUT_NAME}
COMMENT "Copy Output"
POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${OUTPUT_NAME}> ${CMAKE_BINARY_DIR}
VERBATIM
)
set(OUTPUT_NAME CMakeRenameSymbols)
project(${OUTPUT_NAME} VERSION 1.0.0 LANGUAGES CXX)
add_executable(${OUTPUT_NAME} rename_symbols_list.cpp)
target_compile_features(${OUTPUT_NAME} PRIVATE cxx_std_17)
add_custom_command(
TARGET ${OUTPUT_NAME}
COMMENT "Copy Output"
POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${OUTPUT_NAME}> ${CMAKE_BINARY_DIR}
VERBATIM
)