cc3dsfs/include/shaders_list.hpp
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#ifndef __SHADERS_LIST_HPP
#define __SHADERS_LIST_HPP
#include<string>
enum shader_list_enum {
NO_EFFECT_FRAGMENT_SHADER,
FRAME_BLENDING_FRAGMENT_SHADER,
BIT_CRUSHER_FRAGMENT_SHADER_1,
BIT_CRUSHER_FRAGMENT_SHADER_2,
BIT_CRUSHER_FRAGMENT_SHADER_3,
BIT_CRUSHER_FRAGMENT_SHADER_4,
BIT_CRUSHER_FRAGMENT_SHADER_5,
BIT_CRUSHER_FRAGMENT_SHADER_6,
BIT_CRUSHER_FRAGMENT_SHADER_7,
BIT_MERGER_FRAGMENT_SHADER_0,
BIT_MERGER_FRAGMENT_SHADER_1,
BIT_MERGER_FRAGMENT_SHADER_2,
BIT_MERGER_FRAGMENT_SHADER_3,
BIT_MERGER_FRAGMENT_SHADER_4,
BIT_MERGER_FRAGMENT_SHADER_5,
BIT_MERGER_FRAGMENT_SHADER_6,
BIT_MERGER_FRAGMENT_SHADER_7,
BIT_MERGER_CRUSHER_FRAGMENT_SHADER_1,
BIT_MERGER_CRUSHER_FRAGMENT_SHADER_2,
BIT_MERGER_CRUSHER_FRAGMENT_SHADER_3,
BIT_MERGER_CRUSHER_FRAGMENT_SHADER_4,
BIT_MERGER_CRUSHER_FRAGMENT_SHADER_5,
BIT_MERGER_CRUSHER_FRAGMENT_SHADER_6,
BIT_MERGER_CRUSHER_FRAGMENT_SHADER_7,
FRAME_BLENDING_BIT_CRUSHER_FRAGMENT_SHADER_1,
FRAME_BLENDING_BIT_CRUSHER_FRAGMENT_SHADER_2,
FRAME_BLENDING_BIT_CRUSHER_FRAGMENT_SHADER_3,
FRAME_BLENDING_BIT_CRUSHER_FRAGMENT_SHADER_4,
FRAME_BLENDING_BIT_CRUSHER_FRAGMENT_SHADER_5,
FRAME_BLENDING_BIT_CRUSHER_FRAGMENT_SHADER_6,
FRAME_BLENDING_BIT_CRUSHER_FRAGMENT_SHADER_7,
COLOR_EMULATION_FRAGMENT_SHADER,
TOTAL_NUM_SHADERS
};
std::string get_shader_string(shader_list_enum requested_shader);
void shader_strings_init();
#endif