cc3dsfs/include/Menus/StatusMenu.hpp
Lorenzooone 64dec0a515
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Make the software compatible with lower end hardware
2025-04-27 02:39:46 +02:00

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#ifndef __STATUSMENU_HPP
#define __STATUSMENU_HPP
#include "OptionSelectionMenu.hpp"
#include <chrono>
#include "TextRectangle.hpp"
#include "sfml_gfx_structs.hpp"
#include "display_structs.hpp"
#include "capture_structs.hpp"
enum StatusMenuOutAction{
STATUS_MENU_NO_ACTION,
STATUS_MENU_BACK,
};
class StatusMenu : public OptionSelectionMenu {
public:
StatusMenu(TextRectanglePool* text_pool);
~StatusMenu();
void prepare(float scaling_factor, int view_size_x, int view_size_y, double in_fps, double poll_fps, double draw_fps, CaptureStatus* capture_status);
void insert_data();
StatusMenuOutAction selected_index = StatusMenuOutAction::STATUS_MENU_NO_ACTION;
void reset_output_option();
protected:
bool is_option_inc_dec(int index);
bool is_option_selectable(int index, int action);
void set_output_option(int index, int action);
size_t get_num_options();
std::string get_string_option(int index, int action);
void class_setup();
private:
const float update_timeout = 1.0;
bool do_update;
std::chrono::time_point<std::chrono::high_resolution_clock> last_update_time;
int *options_indexes;
size_t num_enabled_options;
};
#endif