#ifndef __AUDIODEVICEMENU_HPP #define __AUDIODEVICEMENU_HPP #include "OptionSelectionMenu.hpp" #include #include "TextRectangle.hpp" #include "sfml_gfx_structs.hpp" #include "display_structs.hpp" #include "audio_data.hpp" #define AUDIODEVICE_MENU_NO_ACTION -1 #define AUDIODEVICE_MENU_BACK -2 class AudioDeviceMenu : public OptionSelectionMenu { public: AudioDeviceMenu(TextRectanglePool* text_pool); ~AudioDeviceMenu(); void prepare(float scaling_factor, int view_size_x, int view_size_y, const audio_output_device_data curr_device_data); void insert_data(std::vector* possible_devices); int selected_index = AUDIODEVICE_MENU_NO_ACTION; void reset_output_option(); protected: void set_output_option(int index, int action); size_t get_num_options(); std::string get_string_option(int index, int action); void class_setup(); private: std::vector* possible_devices; }; #endif