#ifndef __DISPLAY_STRUCTS_HPP #define __DISPLAY_STRUCTS_HPP #include "utils.hpp" #include "hw_defs.hpp" #include "shaders_list.hpp" #include "WindowCommands.hpp" enum ScreenType { TOP, BOTTOM, JOINT }; enum BottomRelativePosition { UNDER_TOP, LEFT_TOP, ABOVE_TOP, RIGHT_TOP, BOT_REL_POS_END }; enum NonIntegerScalingModes { SMALLER_PRIORITY, INVERSE_PROPORTIONAL_PRIORITY, EQUAL_PRIORITY, PROPORTIONAL_PRIORITY, BIGGER_PRIORITY, END_NONINT_SCALE_MODES }; enum CurrMenuType { DEFAULT_MENU_TYPE, CONNECT_MENU_TYPE, MAIN_MENU_TYPE, VIDEO_MENU_TYPE, AUDIO_MENU_TYPE, CROP_MENU_TYPE, TOP_PAR_MENU_TYPE, BOTTOM_PAR_MENU_TYPE, ROTATION_MENU_TYPE, OFFSET_MENU_TYPE, BFI_MENU_TYPE, LOAD_MENU_TYPE, SAVE_MENU_TYPE, RESOLUTION_MENU_TYPE, EXTRA_MENU_TYPE, STATUS_MENU_TYPE, LICENSES_MENU_TYPE, RELATIVE_POS_MENU_TYPE, SHORTCUTS_MENU_TYPE, ACTION_SELECTION_MENU_TYPE, SCALING_RATIO_MENU_TYPE, ISN_MENU_TYPE, VIDEO_EFFECTS_MENU_TYPE, INPUT_MENU_TYPE }; enum InputColorspaceMode { FULL_COLORSPACE, DS_COLORSPACE, GBA_COLORSPACE, INPUT_COLORSPACE_END }; enum FrameBlendingMode { NO_FRAME_BLENDING, FULL_FRAME_BLENDING, DS_3D_BOTH_SCREENS_FRAME_BLENDING, FRAME_BLENDING_END }; struct ScreenInfo { bool is_blurred; int crop_kind; int crop_kind_ds; bool allow_games_crops; double scaling; bool is_fullscreen; BottomRelativePosition bottom_pos; float subscreen_offset, subscreen_attached_offset, total_offset_x, total_offset_y; int top_rotation, bot_rotation; bool show_mouse; bool v_sync_enabled; bool async; int top_scaling, bot_scaling; float non_integer_top_scaling, non_integer_bot_scaling; bool bfi; int bfi_divider; int bfi_amount; double menu_scaling_factor; bool rounded_corners_fix; int top_par; int bot_par; int fullscreen_mode_width; int fullscreen_mode_height; int fullscreen_mode_bpp; NonIntegerScalingModes non_integer_mode; bool use_non_integer_scaling_top; bool use_non_integer_scaling_bottom; bool failed_fullscreen; bool have_titlebar; InputColorspaceMode in_colorspace_top; InputColorspaceMode in_colorspace_bot; FrameBlendingMode frame_blending_top; FrameBlendingMode frame_blending_bot; }; struct DisplayData { bool split; bool mono_app_mode; bool last_connected_ds; }; struct ExtraButtonShortcuts { const WindowCommand *enter_shortcut; const WindowCommand *page_up_shortcut; }; struct InputData { bool fast_poll; bool enable_controller_input; bool enable_keyboard_input; bool enable_mouse_input; bool enable_buttons_input; ExtraButtonShortcuts extra_button_shortcuts; }; struct SharedData { InputData input_data; }; struct ALIGNED(8) VideoOutputData { uint8_t screen_data[MAX_IN_VIDEO_SIZE][3]; }; struct CropData { int top_width; int top_height; int top_x; int top_y; int bot_width; int bot_height; int bot_x; int bot_y; bool allowed_joint; bool allowed_top; bool allowed_bottom; bool allowed_3ds; bool allowed_ds; bool is_game_specific; std::string name; }; struct PARData { float width_multiplier; float width_divisor; bool is_width_main; bool is_fit; std::string name; }; #endif