#ifndef __STATUSMENU_HPP #define __STATUSMENU_HPP #include "OptionSelectionMenu.hpp" #include #include "TextRectangle.hpp" #include "sfml_gfx_structs.hpp" #include "display_structs.hpp" #include "capture_structs.hpp" enum StatusMenuOutAction{ STATUS_MENU_NO_ACTION, STATUS_MENU_BACK, }; class StatusMenu : public OptionSelectionMenu { public: StatusMenu(TextRectanglePool* text_pool); ~StatusMenu(); void prepare(float scaling_factor, int view_size_x, int view_size_y, double in_fps, double poll_fps, double draw_fps, CaptureStatus* capture_status); void insert_data(); StatusMenuOutAction selected_index = StatusMenuOutAction::STATUS_MENU_NO_ACTION; void reset_output_option(); protected: bool is_option_inc_dec(int index); bool is_option_selectable(int index, int action); void set_output_option(int index, int action); size_t get_num_options(); std::string get_string_option(int index, int action); void class_setup(); private: const float update_timeout = 1.0; bool do_update; std::chrono::time_point last_update_time; int *options_indexes; size_t num_enabled_options; }; #endif