#ifndef __RESOLUTIONMENU_HPP #define __RESOLUTIONMENU_HPP #include "OptionSelectionMenu.hpp" #include #include "TextRectangle.hpp" #include "sfml_gfx_structs.hpp" #include "display_structs.hpp" #define RESOLUTION_MENU_NO_ACTION -1 #define RESOLUTION_MENU_BACK -2 class ResolutionMenu : public OptionSelectionMenu { public: ResolutionMenu(TextRectanglePool* text_pool); ~ResolutionMenu(); void prepare(float scaling_factor, int view_size_x, int view_size_y, int fullscreen_mode_width, int fullscreen_mode_height); void insert_data(std::vector* possible_resolutions, const sf::VideoMode &desktop_resolution); int selected_index = RESOLUTION_MENU_NO_ACTION; void reset_output_option(); protected: void set_output_option(int index, int action); size_t get_num_options(); std::string get_string_option(int index, int action); void class_setup(); private: std::vector* possible_resolutions; sf::VideoMode get_resolution(int index); sf::VideoMode desktop_resolution; }; #endif