mirror of
https://github.com/Lorenzooone/cc3dsfs.git
synced 2026-08-19 23:24:22 -05:00
Add game specific crops, and more PARs
This commit is contained in:
@@ -7,7 +7,7 @@ const CropData default_3ds_crop = {
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.bot_width = BOT_WIDTH_3DS, .bot_height = HEIGHT_3DS,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "3DS"};
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const CropData special_ds_crop = {
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@@ -16,7 +16,7 @@ const CropData special_ds_crop = {
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.bot_width = BOT_WIDTH_3DS, .bot_height = HEIGHT_3DS,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "16:10"};
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const CropData scaled_ds_crop = {
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@@ -25,7 +25,7 @@ const CropData scaled_ds_crop = {
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.bot_width = BOT_WIDTH_3DS, .bot_height = HEIGHT_3DS,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "Scaled DS"};
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const CropData native_ds_crop = {
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@@ -34,7 +34,7 @@ const CropData native_ds_crop = {
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.bot_width = WIDTH_DS, .bot_height = HEIGHT_DS,
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.bot_x = (BOT_WIDTH_3DS - WIDTH_DS) / 2, .bot_y = HEIGHT_3DS - HEIGHT_DS,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "Native DS"};
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const CropData scaled_gba_crop = {
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@@ -43,7 +43,7 @@ const CropData scaled_gba_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "Scaled GBA"};
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const CropData native_gba_crop = {
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@@ -52,7 +52,7 @@ const CropData native_gba_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "Native GBA"};
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const CropData scaled_vc_gb_crop = {
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@@ -61,7 +61,7 @@ const CropData scaled_vc_gb_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "Scaled VC GB"};
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const CropData vc_gb_crop = {
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@@ -70,7 +70,7 @@ const CropData vc_gb_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "VC GB"};
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const CropData scaled_snes_crop = {
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@@ -79,7 +79,7 @@ const CropData scaled_snes_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "Scaled SNES"};
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const CropData vc_snes_crop = {
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@@ -88,7 +88,7 @@ const CropData vc_snes_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "VC SNES"};
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const CropData vc_nes_crop = {
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@@ -97,34 +97,70 @@ const CropData vc_nes_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = false,
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.name = "VC NES"};
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const CropData scaled_ds_pokemon_crop = {
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.top_width = TOP_SCALED_DS_WIDTH_3DS - 4, .top_height = HEIGHT_3DS - 4,
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.top_x = (TOP_WIDTH_3DS - TOP_SCALED_DS_WIDTH_3DS + 4) / 2, .top_y = 2,
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.top_width = TOP_SCALED_DS_WIDTH_3DS - 6, .top_height = HEIGHT_3DS - 6,
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.top_x = (TOP_WIDTH_3DS - TOP_SCALED_DS_WIDTH_3DS + 6) / 2, .top_y = 3,
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.bot_width = BOT_WIDTH_3DS, .bot_height = HEIGHT_3DS,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Scaled Pokemon DS"};
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const CropData scaled_ds_pmd_brt_crop = {
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.top_width = TOP_SCALED_DS_WIDTH_3DS, .top_height = HEIGHT_3DS,
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.top_x = (TOP_WIDTH_3DS - TOP_SCALED_DS_WIDTH_3DS) / 2, .top_y = 0,
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.bot_width = BOT_WIDTH_3DS - 3, .bot_height = HEIGHT_3DS,
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.bot_x = 3, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Scaled PMD:BRT"};
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const CropData native_ds_pokemon_crop = {
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.top_width = WIDTH_DS - 2, .top_height = HEIGHT_DS - 2,
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.top_x = (TOP_WIDTH_3DS - WIDTH_DS + 2) / 2, .top_y = 1,
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.bot_width = WIDTH_DS, .bot_height = HEIGHT_DS,
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.bot_x = (BOT_WIDTH_3DS - WIDTH_DS) / 2, .bot_y = HEIGHT_3DS - HEIGHT_DS,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = true, .allowed_ds = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Native Pokemon DS"};
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const CropData native_ds_pmd_brt_crop = {
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.top_width = WIDTH_DS, .top_height = HEIGHT_DS,
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.top_x = (TOP_WIDTH_3DS - WIDTH_DS) / 2, .top_y = 0,
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.bot_width = WIDTH_DS - 1, .bot_height = HEIGHT_DS,
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.bot_x = (BOT_WIDTH_3DS - WIDTH_DS + 2) / 2, .bot_y = HEIGHT_3DS - HEIGHT_DS,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Native PMD:BRT"};
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const CropData scaled_gba_pmd_rrt_crop = {
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.top_width = WIDTH_SCALED_GBA - 3, .top_height = HEIGHT_SCALED_GBA,
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.top_x = (TOP_WIDTH_3DS - WIDTH_SCALED_GBA + 6) / 2, .top_y = (HEIGHT_3DS - HEIGHT_SCALED_GBA) / 2,
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Scaled PMD:RRT"};
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const CropData native_gba_pmd_rrt_crop = {
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.top_width = WIDTH_GBA - 1, .top_height = HEIGHT_GBA,
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.top_x = (TOP_WIDTH_3DS - WIDTH_GBA + 2) / 2, .top_y = (HEIGHT_3DS - HEIGHT_GBA) / 2,
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = true, .allowed_ds = false, .is_game_specific = true,
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.name = "Native PMD:RRT"};
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const CropData default_ds_crop = {
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.top_width = WIDTH_DS, .top_height = HEIGHT_DS,
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.top_x = 0, .top_y = 0,
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.bot_width = WIDTH_DS, .bot_height = HEIGHT_DS,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = false, .allowed_ds = true,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = false,
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.name = "DS"};
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const CropData top_gba_ds_crop = {
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@@ -133,7 +169,7 @@ const CropData top_gba_ds_crop = {
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = false, .allowed_ds = true,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = false,
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.name = "Top GBA"};
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const CropData bottom_gba_ds_crop = {
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@@ -142,7 +178,7 @@ const CropData bottom_gba_ds_crop = {
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.bot_width = WIDTH_GBA, .bot_height = HEIGHT_GBA,
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.bot_x = (WIDTH_DS - WIDTH_GBA) / 2, .bot_y = (HEIGHT_DS - HEIGHT_GBA) / 2,
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.allowed_joint = true, .allowed_top = false, .allowed_bottom = true,
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.allowed_3ds = false, .allowed_ds = true,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = false,
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.name = "Bottom GBA"};
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const CropData ds_pokemon_crop = {
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@@ -151,9 +187,36 @@ const CropData ds_pokemon_crop = {
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.bot_width = WIDTH_DS, .bot_height = HEIGHT_DS,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = false, .allowed_ds = true,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = true,
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.name = "Pokemon DS"};
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const CropData ds_pmd_brt_crop = {
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.top_width = WIDTH_DS, .top_height = HEIGHT_DS,
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.top_x = 0, .top_y = 0,
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.bot_width = WIDTH_DS - 1, .bot_height = HEIGHT_DS,
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.bot_x = 1, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = true,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = true,
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.name = "PMD:BRT"};
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const CropData top_gba_ds_pmd_rrt_crop = {
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.top_width = WIDTH_GBA - 1, .top_height = HEIGHT_GBA,
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.top_x = (WIDTH_DS - WIDTH_GBA + 2) / 2, .top_y = (HEIGHT_DS - HEIGHT_GBA) / 2,
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.bot_width = 0, .bot_height = 0,
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.bot_x = 0, .bot_y = 0,
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.allowed_joint = true, .allowed_top = true, .allowed_bottom = false,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = true,
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.name = "Top GBA"};
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const CropData bottom_gba_ds_pmd_rrt_crop = {
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.top_width = 0, .top_height = 0,
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.top_x = 0, .top_y = 0,
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.bot_width = WIDTH_GBA - 1, .bot_height = HEIGHT_GBA,
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.bot_x = (WIDTH_DS - WIDTH_GBA + 2) / 2, .bot_y = (HEIGHT_DS - HEIGHT_GBA) / 2,
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.allowed_joint = true, .allowed_top = false, .allowed_bottom = true,
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.allowed_3ds = false, .allowed_ds = true, .is_game_specific = true,
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.name = "Bottom GBA"};
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static const CropData* basic_possible_crops[] = {
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&default_3ds_crop,
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&special_ds_crop,
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@@ -166,37 +229,114 @@ static const CropData* basic_possible_crops[] = {
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&scaled_snes_crop,
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&vc_snes_crop,
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&vc_nes_crop,
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&scaled_ds_pokemon_crop,
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&native_ds_pokemon_crop,
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&default_ds_crop,
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&top_gba_ds_crop,
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&bottom_gba_ds_crop,
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&scaled_ds_pokemon_crop,
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&native_ds_pokemon_crop,
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&ds_pokemon_crop,
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&scaled_ds_pmd_brt_crop,
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&native_ds_pmd_brt_crop,
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&ds_pmd_brt_crop,
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&scaled_gba_pmd_rrt_crop,
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&native_gba_pmd_rrt_crop,
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&top_gba_ds_pmd_rrt_crop,
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&bottom_gba_ds_pmd_rrt_crop,
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};
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const PARData base_par = {
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.width_multiplier = 1.0, .width_divisor = 1.0,
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.is_width_main = true,
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.is_width_main = true, .is_fit = false,
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.name = "1:1"};
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const PARData snes_horizontal_par = {
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.width_multiplier = 8.0, .width_divisor = 7.0,
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.is_width_main = true,
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.is_width_main = true, .is_fit = false,
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.name = "SNES Horizontal"};
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const PARData snes_vertical_par = {
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.width_multiplier = 8.0, .width_divisor = 7.0,
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.is_width_main = false,
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.is_width_main = false, .is_fit = false,
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.name = "SNES Vertical"};
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const PARData lb_horizontal_par = {
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.width_multiplier = 4.0, .width_divisor = 3.0,
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.is_width_main = true, .is_fit = false,
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.name = "4:3 Horizontal"};
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const PARData lb_vertical_par = {
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.width_multiplier = 4.0, .width_divisor = 3.0,
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.is_width_main = false, .is_fit = false,
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.name = "4:3 Vertical"};
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const PARData top_3ds_horizontal_par = {
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.width_multiplier = 5.0, .width_divisor = 3.0,
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.is_width_main = true, .is_fit = false,
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.name = "5:3 Horizontal"};
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const PARData top_3ds_vertical_par = {
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.width_multiplier = 5.0, .width_divisor = 3.0,
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.is_width_main = false, .is_fit = false,
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.name = "5:3 Vertical"};
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const PARData wide_horizontal_par = {
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.width_multiplier = 16.0, .width_divisor = 9.0,
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.is_width_main = true, .is_fit = false,
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.name = "16:9 Horizontal"};
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const PARData wide_vertical_par = {
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.width_multiplier = 16.0, .width_divisor = 9.0,
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.is_width_main = false, .is_fit = false,
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.name = "16:9 Vertical"};
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const PARData fit_square_horizontal_par = {
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.width_multiplier = 1.0, .width_divisor = 1.0,
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.is_width_main = true, .is_fit = true,
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.name = "Fit to 1:1 H."};
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const PARData fit_square_vertical_par = {
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.width_multiplier = 1.0, .width_divisor = 1.0,
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.is_width_main = false, .is_fit = true,
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.name = "Fit to 1:1 V."};
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const PARData fit_lb_horizontal_par = {
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.width_multiplier = 4.0, .width_divisor = 3.0,
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.is_width_main = true, .is_fit = true,
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.name = "Fit to 4:3 H."};
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const PARData fit_lb_vertical_par = {
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.width_multiplier = 4.0, .width_divisor = 3.0,
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.is_width_main = false, .is_fit = true,
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.name = "Fit to 4:3 V."};
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const PARData fit_top_3ds_horizontal_par = {
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.width_multiplier = 5.0, .width_divisor = 3.0,
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.is_width_main = true, .is_fit = true,
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.name = "Fit to 5:3 H."};
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const PARData fit_top_3ds_vertical_par = {
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.width_multiplier = 5.0, .width_divisor = 3.0,
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.is_width_main = false, .is_fit = true,
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.name = "Fit to 5:3 V."};
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const PARData fit_wide_horizontal_par = {
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.width_multiplier = 16.0, .width_divisor = 9.0,
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.is_width_main = true, .is_fit = true,
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.name = "Fit to 16:9 H."};
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const PARData fit_wide_vertical_par = {
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.width_multiplier = 16.0, .width_divisor = 9.0,
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.is_width_main = false, .is_fit = true,
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.name = "Fit to 16:9 V."};
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const PARData special_3ds_horizontal_par = {
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.width_multiplier = 1.0, .width_divisor = 2.0,
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.is_width_main = true,
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.is_width_main = true, .is_fit = false,
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.name = "3DS 800x240 Horizontal"};
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const PARData special_3ds_vertical_par = {
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||||
.width_multiplier = 1.0, .width_divisor = 2.0,
|
||||
.is_width_main = false,
|
||||
.is_width_main = false, .is_fit = false,
|
||||
.name = "3DS 800x240 Vertical"};
|
||||
|
||||
static const PARData* basic_possible_pars[] = {
|
||||
@@ -205,13 +345,29 @@ static const PARData* basic_possible_pars[] = {
|
||||
&snes_vertical_par,
|
||||
//&special_3ds_horizontal_par,
|
||||
//&special_3ds_vertical_par,
|
||||
&lb_horizontal_par,
|
||||
&lb_vertical_par,
|
||||
&top_3ds_horizontal_par,
|
||||
&top_3ds_vertical_par,
|
||||
&wide_horizontal_par,
|
||||
&wide_vertical_par,
|
||||
&fit_square_horizontal_par,
|
||||
&fit_square_vertical_par,
|
||||
&fit_lb_horizontal_par,
|
||||
&fit_lb_vertical_par,
|
||||
&fit_top_3ds_horizontal_par,
|
||||
&fit_top_3ds_vertical_par,
|
||||
&fit_wide_horizontal_par,
|
||||
&fit_wide_vertical_par,
|
||||
};
|
||||
|
||||
static bool is_allowed_crop(const CropData* crop_data, ScreenType s_type, bool is_ds) {
|
||||
static bool is_allowed_crop(const CropData* crop_data, ScreenType s_type, bool is_ds, bool allow_game_specific) {
|
||||
if(is_ds && (!crop_data->allowed_ds))
|
||||
return false;
|
||||
if((!is_ds) && (!crop_data->allowed_3ds))
|
||||
return false;
|
||||
if((!allow_game_specific) && (crop_data->is_game_specific))
|
||||
return false;
|
||||
if((s_type == ScreenType::JOINT) && (!crop_data->allowed_joint))
|
||||
return false;
|
||||
if((s_type == ScreenType::TOP) && (!crop_data->allowed_top))
|
||||
@@ -221,9 +377,9 @@ static bool is_allowed_crop(const CropData* crop_data, ScreenType s_type, bool i
|
||||
return true;
|
||||
}
|
||||
|
||||
void insert_basic_crops(std::vector<const CropData*> &crop_vector, ScreenType s_type, bool is_ds) {
|
||||
void insert_basic_crops(std::vector<const CropData*> &crop_vector, ScreenType s_type, bool is_ds, bool allow_game_specific) {
|
||||
for(int i = 0; i < (sizeof(basic_possible_crops) / sizeof(basic_possible_crops[0])); i++) {
|
||||
if(is_allowed_crop(basic_possible_crops[i], s_type, is_ds))
|
||||
if(is_allowed_crop(basic_possible_crops[i], s_type, is_ds, allow_game_specific))
|
||||
crop_vector.push_back(basic_possible_crops[i]);
|
||||
}
|
||||
}
|
||||
@@ -250,6 +406,9 @@ void reset_screen_info(ScreenInfo &info) {
|
||||
info.is_blurred = false;
|
||||
info.crop_kind = 0;
|
||||
info.crop_kind_ds = 0;
|
||||
info.crop_kind_games = 0;
|
||||
info.crop_kind_ds_games = 0;
|
||||
info.allow_games_crops = true;
|
||||
info.scaling = 1.0;
|
||||
info.is_fullscreen = false;
|
||||
info.bottom_pos = UNDER_TOP;
|
||||
@@ -295,6 +454,18 @@ bool load_screen_info(std::string key, std::string value, std::string base, Scre
|
||||
info.crop_kind_ds = std::stoi(value);
|
||||
return true;
|
||||
}
|
||||
if(key == (base + "crop_kind_games")) {
|
||||
info.crop_kind_games = std::stoi(value);
|
||||
return true;
|
||||
}
|
||||
if(key == (base + "crop_kind_ds_games")) {
|
||||
info.crop_kind_ds_games = std::stoi(value);
|
||||
return true;
|
||||
}
|
||||
if(key == (base + "allow_games_crops")) {
|
||||
info.allow_games_crops = std::stoi(value);
|
||||
return true;
|
||||
}
|
||||
if(key == (base + "scale")) {
|
||||
info.scaling = std::stod(value);
|
||||
if(info.scaling < 1.25)
|
||||
@@ -417,6 +588,9 @@ std::string save_screen_info(std::string base, const ScreenInfo &info) {
|
||||
out += base + "blur=" + std::to_string(info.is_blurred) + "\n";
|
||||
out += base + "crop=" + std::to_string(info.crop_kind) + "\n";
|
||||
out += base + "crop_ds=" + std::to_string(info.crop_kind_ds) + "\n";
|
||||
out += base + "crop_kind_games=" + std::to_string(info.crop_kind_games) + "\n";
|
||||
out += base + "crop_kind_ds_games=" + std::to_string(info.crop_kind_ds_games) + "\n";
|
||||
out += base + "allow_games_crops=" + std::to_string(info.allow_games_crops) + "\n";
|
||||
out += base + "scale=" + std::to_string(info.scaling) + "\n";
|
||||
out += base + "fullscreen=" + std::to_string(info.is_fullscreen) + "\n";
|
||||
out += base + "bot_pos=" + std::to_string(info.bottom_pos) + "\n";
|
||||
@@ -462,19 +636,18 @@ void get_par_size(int &width, int &height, float multiplier_factor, const PARDat
|
||||
if(correction_factor->is_width_main)
|
||||
correction_factor_divisor = correction_factor->width_divisor;
|
||||
float correction_factor_approx_contribute = correction_factor_divisor / 2;
|
||||
if(correction_factor->is_width_main)
|
||||
width = ((width * correction_factor->width_multiplier) + correction_factor_approx_contribute) / correction_factor_divisor;
|
||||
else
|
||||
height = ((height * correction_factor->width_divisor) + correction_factor_approx_contribute) / correction_factor_divisor;
|
||||
}
|
||||
|
||||
void get_par_size(float &width, float &height, float multiplier_factor, const PARData *correction_factor) {
|
||||
width *= multiplier_factor;
|
||||
height *= multiplier_factor;
|
||||
if(correction_factor->is_width_main)
|
||||
width = (width * correction_factor->width_multiplier) / correction_factor->width_divisor;
|
||||
else
|
||||
height = (height * correction_factor->width_divisor) / correction_factor->width_multiplier;
|
||||
if(correction_factor->is_fit) {
|
||||
if(correction_factor->is_width_main)
|
||||
width = ((height * correction_factor->width_multiplier) + correction_factor_approx_contribute) / correction_factor_divisor;
|
||||
else
|
||||
height = ((width * correction_factor->width_divisor) + correction_factor_approx_contribute) / correction_factor_divisor;
|
||||
}
|
||||
else {
|
||||
if(correction_factor->is_width_main)
|
||||
width = ((width * correction_factor->width_multiplier) + correction_factor_approx_contribute) / correction_factor_divisor;
|
||||
else
|
||||
height = ((height * correction_factor->width_divisor) + correction_factor_approx_contribute) / correction_factor_divisor;
|
||||
}
|
||||
}
|
||||
|
||||
JoystickDirection get_joystick_direction(uint32_t joystickId, sf::Joystick::Axis axis, float position) {
|
||||
|
||||
Reference in New Issue
Block a user