Implement saving/loading menus

This commit is contained in:
Lorenzooone
2024-05-23 23:42:47 +02:00
parent ba1c228f9a
commit ea0315f373
8 changed files with 281 additions and 59 deletions

View File

@@ -100,7 +100,7 @@ static bool load(const std::string path, const std::string name, ScreenInfo &top
return true;
}
static void load_layout_file(int load_index, FrontendData *frontend_data, AudioData* audio_data, OutTextData &out_text_data, bool skip_io) {
static void load_layout_file(int load_index, FrontendData *frontend_data, AudioData* audio_data, OutTextData &out_text_data, bool skip_io, bool do_print) {
if(skip_io)
return;
@@ -120,7 +120,7 @@ static void load_layout_file(int load_index, FrontendData *frontend_data, AudioD
std::string layout_name = LayoutNameGenerator(load_index);
std::string layout_path = LayoutPathGenerator(load_index);
bool op_success = load(layout_path, layout_name, frontend_data->top_screen->m_info, frontend_data->bot_screen->m_info, frontend_data->joint_screen->m_info, frontend_data->display_data, audio_data, out_text_data);
if((load_index != STARTUP_FILE_INDEX) && op_success) {
if(do_print && op_success) {
std::string load_name = load_layout_name(load_index, name_load_success);
UpdateOutText(out_text_data, "Layout loaded from: " + layout_path + layout_name, "Layout " + load_name + " loaded", TEXT_KIND_SUCCESS);
}
@@ -149,7 +149,7 @@ static bool save(const std::string path, const std::string name, const std::stri
return true;
}
static void save_layout_file(int save_index, FrontendData *frontend_data, AudioData* audio_data, OutTextData &out_text_data, bool skip_io) {
static void save_layout_file(int save_index, FrontendData *frontend_data, AudioData* audio_data, OutTextData &out_text_data, bool skip_io, bool do_print) {
if(skip_io)
return;
@@ -161,7 +161,7 @@ static void save_layout_file(int save_index, FrontendData *frontend_data, AudioD
std::string layout_name = LayoutNameGenerator(save_index);
std::string layout_path = LayoutPathGenerator(save_index);
bool op_success = save(layout_path, layout_name, save_name, frontend_data->top_screen->m_info, frontend_data->bot_screen->m_info, frontend_data->joint_screen->m_info, frontend_data->display_data, audio_data, out_text_data);
if((save_index != STARTUP_FILE_INDEX) && op_success) {
if(do_print && op_success) {
UpdateOutText(out_text_data, "Layout saved to: " + layout_path + layout_name, "Layout " + save_name + " saved", TEXT_KIND_SUCCESS);
}
}
@@ -250,7 +250,7 @@ static void mainVideoOutputCall(AudioData* audio_data, CaptureData* capture_data
frontend_data.bot_screen = &bot_screen;
frontend_data.joint_screen = &joint_screen;
load_layout_file(STARTUP_FILE_INDEX, &frontend_data, audio_data, out_text_data, skip_io);
load_layout_file(STARTUP_FILE_INDEX, &frontend_data, audio_data, out_text_data, skip_io, false);
// Due to the risk for seizures, at the start of the program, set BFI to false!
top_screen.m_info.bfi = false;
bot_screen.m_info.bfi = false;
@@ -341,10 +341,14 @@ static void mainVideoOutputCall(AudioData* audio_data, CaptureData* capture_data
}
if((load_index = top_screen.load_data()) || (load_index = bot_screen.load_data()) || (load_index = joint_screen.load_data()))
load_layout_file(load_index, &frontend_data, audio_data, out_text_data, skip_io);
load_layout_file(load_index, &frontend_data, audio_data, out_text_data, skip_io, true);
if((save_index = top_screen.save_data()) || (save_index = bot_screen.save_data()) || (save_index = joint_screen.save_data()))
save_layout_file(save_index, &frontend_data, audio_data, out_text_data, skip_io);
if((save_index = top_screen.save_data()) || (save_index = bot_screen.save_data()) || (save_index = joint_screen.save_data())) {
save_layout_file(save_index, &frontend_data, audio_data, out_text_data, skip_io, true);
top_screen.update_save_menu();
bot_screen.update_save_menu();
joint_screen.update_save_menu();
}
if(audio_data->has_text_to_print()) {
UpdateOutText(out_text_data, "", audio_data->text_to_print(), TEXT_KIND_NORMAL);
@@ -376,7 +380,7 @@ static void mainVideoOutputCall(AudioData* audio_data, CaptureData* capture_data
bot_screen.after_thread_join();
joint_screen.after_thread_join();
save_layout_file(STARTUP_FILE_INDEX, &frontend_data, audio_data, out_text_data, skip_io);
save_layout_file(STARTUP_FILE_INDEX, &frontend_data, audio_data, out_text_data, skip_io, false);
if(!out_text_data.consumed) {
ConsoleOutText(out_text_data.full_text);