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Refactor Menus to reduce code
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@@ -297,6 +297,7 @@ void WindowScreen::draw(double frame_time, VideoOutputData* out_buf) {
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}
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this->last_interleaved_3d = this->display_data->interleaved_3d;
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this->loaded_menu = this->curr_menu;
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this->loaded_menu_ptr = this->curr_menu_ptr;
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loaded_operations = future_operations;
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if(this->loaded_operations.call_create) {
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this->last_draw_time = std::chrono::high_resolution_clock::now();
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