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Better hide smaller errors caused by N3DSXL CC's firmware
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@@ -62,9 +62,21 @@ uint64_t ftd3_get_capture_size(CaptureData* capture_data) {
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return ftd3_get_capture_size(get_3d_enabled(&capture_data->status));
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}
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static void early_data_output_update_exit(int inner_index, CaptureData* capture_data) {
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capture_data->data_buffers.ReleaseWriterBuffer(inner_index, false);
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}
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void data_output_update(int inner_index, size_t read_data, CaptureData* capture_data, std::chrono::time_point<std::chrono::high_resolution_clock> &base_time, bool is_3d) {
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if(is_3d && (read_data < ftd3_get_video_in_size(is_3d)) && (read_data >= ftd3_get_video_in_size(false)))
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is_3d = false;
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// Error detection for bad frames which may happen in some games...
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// Examples: Kirby Planet Robobot and M&L: Dream Team
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if(read_data > (ftd3_get_capture_size(is_3d) - ERROR_DATA_BUFFER_FTD3XX_SIZE))
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return early_data_output_update_exit(inner_index, capture_data);
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if(read_data < ftd3_get_video_in_size(is_3d))
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return early_data_output_update_exit(inner_index, capture_data);
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const auto curr_time = std::chrono::high_resolution_clock::now();
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const std::chrono::duration<double> diff = curr_time - base_time;
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base_time = curr_time;
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