Handle multiple-devices selection

This commit is contained in:
Lorenzooone
2024-04-28 19:09:16 +02:00
parent f087e02b1b
commit ae3200cc08
13 changed files with 745 additions and 130 deletions

View File

@@ -1,4 +1,5 @@
#include "frontend.hpp"
#include <iostream>
void reset_screen_info(ScreenInfo &info) {
info.is_blurred = false;
@@ -139,6 +140,55 @@ std::string save_screen_info(std::string base, const ScreenInfo &info) {
return out;
}
void joystick_axis_poll(std::queue<SFEvent> &events_queue) {
for(int i = 0; i < sf::Joystick::Count; i++) {
if(!sf::Joystick::isConnected(i))
continue;
for(int j = 0; j < sf::Joystick::AxisCount; j++) {
sf::Joystick::Axis axis = sf::Joystick::Axis(sf::Joystick::Axis::X + j);
if(sf::Joystick::hasAxis(i, axis))
events_queue.emplace(sf::Event::JoystickMoved, sf::Keyboard::Backspace, 0, i, 0, axis, sf::Joystick::getAxisPosition(i, axis), sf::Mouse::Left, 0, 0);
}
}
}
JoystickDirection get_joystick_direction(uint32_t joystickId, sf::Joystick::Axis axis, float position) {
bool is_horizontal = false;
if((axis == sf::Joystick::Z) || (axis == sf::Joystick::R))
return JOY_DIR_NONE;
if((axis == sf::Joystick::X) || (axis == sf::Joystick::U) || (axis == sf::Joystick::PovX))
is_horizontal = true;
int direction = 0;
if(position >= 90.0)
direction = 1;
if(position <= -90.0)
direction = -1;
if(direction == 0)
return JOY_DIR_NONE;
if(direction > 0) {
if(is_horizontal)
return JOY_DIR_RIGHT;
return JOY_DIR_DOWN;
}
if(is_horizontal)
return JOY_DIR_LEFT;
return JOY_DIR_UP;
}
JoystickAction get_joystick_action(uint32_t joystickId, uint32_t joy_button) {
sf::Joystick::Identification joystick_data = sf::Joystick::getIdentification(joystickId);
std::cout << std::string(joystick_data.name) << ": " << joystick_data.vendorId << " - " << joystick_data.productId << std::endl;
if((joy_button == 0) || (joy_button == 1))
return JOY_ACTION_CONFIRM;
if((joy_button == 2) || (joy_button == 3))
return JOY_ACTION_NEGATE;
return JOY_ACTION_NONE;
}
void default_sleep() {
sf::sleep(sf::milliseconds(1000/USB_CHECKS_PER_SECOND));
}
void update_output(FrontendData* frontend_data, double frame_time, VideoOutputData *out_buf) {
if(frontend_data->reload) {
frontend_data->top_screen->reload();