Implement input based shaders
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This commit is contained in:
Lorenzooone
2024-11-17 14:34:23 +01:00
parent 4fb88bb057
commit a9df82b89b
22 changed files with 798 additions and 46 deletions

View File

@@ -110,6 +110,7 @@ void WindowScreen::init_menus() {
this->action_selection_menu = new ActionSelectionMenu(this->font_load_success, this->text_font);
this->scaling_ratio_menu = new ScalingRatioMenu(this->font_load_success, this->text_font);
this->is_nitro_menu = new ISNitroMenu(this->font_load_success, this->text_font);
this->video_effects_menu = new VideoEffectsMenu(this->font_load_success, this->text_font);
}
void WindowScreen::destroy_menus() {
@@ -132,6 +133,7 @@ void WindowScreen::destroy_menus() {
delete this->action_selection_menu;
delete this->scaling_ratio_menu;
delete this->is_nitro_menu;
delete this->video_effects_menu;
}
void WindowScreen::set_close(int ret_val) {
@@ -371,6 +373,22 @@ void WindowScreen::titlebar_change() {
this->future_operations.call_titlebar = true;
}
void WindowScreen::input_colorspace_mode_change(bool positive) {
int change = 1;
if(!positive)
change = INPUT_COLORSPACE_END - 1;
this->m_info.in_colorspace_top = static_cast<InputColorspaceMode>((this->m_info.in_colorspace_top + change) % INPUT_COLORSPACE_END);
this->m_info.in_colorspace_bot = this->m_info.in_colorspace_top;
}
void WindowScreen::frame_blending_mode_change(bool positive) {
int change = 1;
if(!positive)
change = FRAME_BLENDING_END - 1;
this->m_info.frame_blending_top = static_cast<FrameBlendingMode>((this->m_info.frame_blending_top + change) % FRAME_BLENDING_END);
this->m_info.frame_blending_bot = this->m_info.frame_blending_top;
}
bool WindowScreen::can_execute_cmd(const WindowCommand* window_cmd, bool is_extra, bool is_always) {
if((!window_cmd->usable_always) && is_always)
return false;
@@ -936,6 +954,18 @@ void WindowScreen::setup_is_nitro_menu(bool reset_data) {
}
}
void WindowScreen::setup_video_effects_menu(bool reset_data) {
if(!this->can_setup_menu())
return;
if(this->curr_menu != VIDEO_EFFECTS_MENU_TYPE) {
this->curr_menu = VIDEO_EFFECTS_MENU_TYPE;
if(reset_data)
this->video_effects_menu->reset_data();
this->video_effects_menu->insert_data();
this->last_menu_change_time = std::chrono::high_resolution_clock::now();
}
}
void WindowScreen::update_save_menu() {
if(this->curr_menu == SAVE_MENU_TYPE) {
this->curr_menu = DEFAULT_MENU_TYPE;
@@ -1466,6 +1496,9 @@ void WindowScreen::poll(bool do_everything) {
case VIDEO_MENU_CHANGE_TITLEBAR:
this->titlebar_change();
break;
case VIDEO_MENU_VIDEO_EFFECTS_SETTINGS:
this->setup_video_effects_menu();
break;
default:
break;
}
@@ -1844,6 +1877,34 @@ void WindowScreen::poll(bool do_everything) {
continue;
}
break;
case VIDEO_EFFECTS_MENU_TYPE:
if(this->video_effects_menu->poll(event_data)) {
switch(this->video_effects_menu->selected_index) {
case VIDEO_EFFECTS_MENU_BACK:
this->setup_video_menu(false);
done = true;
break;
case VIDEO_EFFECTS_MENU_NO_ACTION:
break;
case VIDEO_EFFECTS_MENU_INPUT_COLORSPACE_INC:
this->input_colorspace_mode_change(true);
break;
case VIDEO_EFFECTS_MENU_INPUT_COLORSPACE_DEC:
this->input_colorspace_mode_change(false);
break;
case VIDEO_EFFECTS_MENU_FRAME_BLENDING_INC:
this->frame_blending_mode_change(true);
break;
case VIDEO_EFFECTS_MENU_FRAME_BLENDING_DEC:
this->frame_blending_mode_change(false);
break;
default:
break;
}
this->video_effects_menu->reset_output_option();
continue;
}
break;
default:
break;
}
@@ -2077,6 +2138,9 @@ void WindowScreen::prepare_menu_draws(int view_size_x, int view_size_y) {
case ISN_MENU_TYPE:
this->is_nitro_menu->prepare(this->loaded_info.menu_scaling_factor, view_size_x, view_size_y, this->capture_status);
break;
case VIDEO_EFFECTS_MENU_TYPE:
this->video_effects_menu->prepare(this->loaded_info.menu_scaling_factor, view_size_x, view_size_y, &this->loaded_info);
break;
default:
break;
}
@@ -2147,6 +2211,9 @@ void WindowScreen::execute_menu_draws() {
case ISN_MENU_TYPE:
this->is_nitro_menu->draw(this->loaded_info.menu_scaling_factor, this->m_win);
break;
case VIDEO_EFFECTS_MENU_TYPE:
this->video_effects_menu->draw(this->loaded_info.menu_scaling_factor, this->m_win);
break;
default:
break;
}