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Add ability to read data from Optimize keys
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux64 flags:64 name:Linux GCC x64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm32 flags:arm32 name:Linux GCC ARM 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win32 flags:-A Win32 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 Win32 os:windows-2022]) (push) Waiting to run
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Prevents connection drops after 4 minutes and 30-ish seconds
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@@ -37,7 +37,7 @@ static bool is_size_valid(sf::Vector2f size) {
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return (size.x > 0.0) && (size.y > 0.0);
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}
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WindowScreen::WindowScreen(ScreenType stype, CaptureStatus* capture_status, DisplayData* display_data, SharedData* shared_data, AudioData* audio_data, ConsumerMutex *draw_lock, bool created_proper_folder, bool disable_frame_blending) {
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WindowScreen::WindowScreen(ScreenType stype, CaptureStatus* capture_status, DisplayData* display_data, SharedData* shared_data, AudioData* audio_data, ConsumerMutex *draw_lock, bool disable_frame_blending) {
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this->draw_lock = draw_lock;
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this->m_stype = stype;
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insert_basic_crops(this->possible_crops, this->m_stype, false, false);
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@@ -133,6 +133,7 @@ WindowScreen::WindowScreen(ScreenType stype, CaptureStatus* capture_status, Disp
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if(this->m_stype == ScreenType::JOINT)
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this->own_out_text_data.preamble_name += " joint window";
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this->last_connected_status = false;
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this->last_title_check_id = 0;
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this->last_enabled_3d = false;
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this->last_interleaved_3d = false;
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this->capture_status = capture_status;
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@@ -157,7 +158,6 @@ WindowScreen::WindowScreen(ScreenType stype, CaptureStatus* capture_status, Disp
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n_shader_refs += 1;
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this->was_last_frame_null = true;
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this->main_thread_owns_window = true;
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this->created_proper_folder = created_proper_folder;
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this->is_window_windowed = false;
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this->saved_windowed_pos = sf::Vector2i(0, 0);
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this->was_windowed_pos_saved = false;
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@@ -361,9 +361,10 @@ void WindowScreen::draw(double frame_time, VideoOutputData* out_buf, InputVideoD
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}
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void WindowScreen::update_connection() {
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if(this->last_connected_status == this->capture_status->connected)
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return;
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if((this->last_connected_status == this->capture_status->connected) && (this->last_title_check_id == this->capture_status->title_check_id))
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return;
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this->last_connected_status = this->capture_status->connected;
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this->last_title_check_id = this->capture_status->title_check_id;
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if(this->m_win.isOpen()) {
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this->m_win.setTitle(this->title_factory());
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}
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@@ -566,7 +567,7 @@ void WindowScreen::window_factory(bool is_main_thread) {
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std::string WindowScreen::_title_factory() {
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std::string title = this->win_title;
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if(this->capture_status->connected)
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title += " - " + get_name_of_device(this->capture_status);
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title += " - " + get_name_of_device(this->capture_status, false, true);
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return title;
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}
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