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Add debug screen setup
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@@ -147,9 +147,9 @@ private:
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bool window_needs_work();
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void window_factory(bool is_main_thread);
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void pre_texture_conversion_processing();
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void post_texture_conversion_processing(out_rect_data &rect_data, const sf::RectangleShape &in_rect, bool actually_draw, bool is_top);
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void post_texture_conversion_processing(out_rect_data &rect_data, const sf::RectangleShape &in_rect, bool actually_draw, bool is_top, bool is_debug);
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void window_bg_processing();
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void display_data_to_window(bool actually_draw);
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void display_data_to_window(bool actually_draw, bool is_debug = false);
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void window_render_call();
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void set_position_screens(sf::Vector2f &curr_top_screen_size, sf::Vector2f &curr_bot_screen_size, int offset_x, int offset_y, int max_x, int max_y, bool do_work = true);
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int prepare_screen_ratio(sf::Vector2f &screen_size, int own_rotation, int width_limit, int height_limit, int other_rotation, const PARData *own_par);
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