Add information to the data passed about 3D to account for 2D only games
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This commit is contained in:
Lorenzooone
2025-03-26 00:43:29 +01:00
parent cf5b97e1a3
commit 72110aba94
14 changed files with 94 additions and 60 deletions

View File

@@ -95,7 +95,7 @@ void CaptureDataBuffers::ReleaseWriterBuffer(int index, bool update_last_curr_in
access_mutex.unlock();
}
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, CaptureScreensType capture_type, size_t offset, int index) {
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, CaptureScreensType capture_type, size_t offset, int index, bool is_3d) {
if(offset >= read)
return;
if(!is_writer_index_valid(index))
@@ -116,17 +116,18 @@ void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, d
target->read = read - offset;
target->time_in_buf = time_in_buf;
target->capture_type = capture_type;
target->is_3d = is_3d;
this->ReleaseWriterBuffer(index);
}
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, CaptureScreensType capture_type, int index) {
return this->WriteToBuffer(buffer, read, time_in_buf, device, capture_type, 0, index);
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, CaptureScreensType capture_type, int index, bool is_3d) {
return this->WriteToBuffer(buffer, read, time_in_buf, device, capture_type, 0, index, is_3d);
}
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, size_t offset, int index) {
return this->WriteToBuffer(buffer, read, time_in_buf, device, CAPTURE_SCREENS_BOTH, offset, index);
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, size_t offset, int index, bool is_3d) {
return this->WriteToBuffer(buffer, read, time_in_buf, device, CAPTURE_SCREENS_BOTH, offset, index, is_3d);
}
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, int index) {
return this->WriteToBuffer(buffer, read, time_in_buf, device, CAPTURE_SCREENS_BOTH, 0, index);
void CaptureDataBuffers::WriteToBuffer(CaptureReceived* buffer, uint64_t read, double time_in_buf, CaptureDevice* device, int index, bool is_3d) {
return this->WriteToBuffer(buffer, read, time_in_buf, device, CAPTURE_SCREENS_BOTH, 0, index, is_3d);
}