Add N3DS XL Loopy 3D Mode
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This commit is contained in:
Lorenzooone
2025-03-23 23:27:05 +01:00
parent 1e50e5d353
commit 642a9cfb79
24 changed files with 1213 additions and 149 deletions

View File

@@ -69,38 +69,40 @@ static void ftd3_convertVideoToOutput(CaptureReceived *p_in, VideoOutputData *p_
}
}
else {
size_t last_line_index = ((IN_VIDEO_SIZE_3DS_3D - IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D) / (IN_VIDEO_WIDTH_3DS_3D * 3)) - 1;
size_t top_left_last_line_out_pos = 0;
size_t top_right_last_line_out_pos = 0;
if(!interleaved_3d) {
// Optimize for speed
for(int i = 0; i < (IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D / (IN_VIDEO_WIDTH_3DS_3D * 2)); i++) {
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, ((i * 2) + 0) * IN_VIDEO_WIDTH_3DS_3D, BOT_SIZE_3DS + TOP_SIZE_3DS + (i * IN_VIDEO_WIDTH_3DS_3D));
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, ((i * 2) + 1) * IN_VIDEO_WIDTH_3DS_3D, BOT_SIZE_3DS + (i * IN_VIDEO_WIDTH_3DS_3D));
}
for(int i = 0; i < ((IN_VIDEO_SIZE_3DS_3D - IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D) / (IN_VIDEO_WIDTH_3DS_3D * 3)) - 1; i++) {
for(int i = 0; i < last_line_index; i++) {
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 0) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, BOT_SIZE_3DS + TOP_SIZE_3DS + (IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D / 2) + (i * IN_VIDEO_WIDTH_3DS_3D));
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 1) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, BOT_SIZE_3DS + (IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D / 2) + (i * IN_VIDEO_WIDTH_3DS_3D));
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 2) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, i * IN_VIDEO_WIDTH_3DS_3D);
}
// For some weird reason, the last one is the opposite for bottom and
// second top screen
int i = ((IN_VIDEO_SIZE_3DS_3D - IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D) / (IN_VIDEO_WIDTH_3DS_3D * 3)) - 1;
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 0) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, BOT_SIZE_3DS + TOP_SIZE_3DS + (IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D / 2) + (i * IN_VIDEO_WIDTH_3DS_3D));
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 2) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, BOT_SIZE_3DS + (IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D / 2) + (i * IN_VIDEO_WIDTH_3DS_3D));
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 1) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, i * IN_VIDEO_WIDTH_3DS_3D);
top_left_last_line_out_pos = BOT_SIZE_3DS + TOP_SIZE_3DS + (IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D / 2) + (last_line_index * IN_VIDEO_WIDTH_3DS_3D);
top_right_last_line_out_pos = BOT_SIZE_3DS + (IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D / 2) + (last_line_index * IN_VIDEO_WIDTH_3DS_3D);
}
else {
// Optimize for speed
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, 0, BOT_SIZE_3DS);
for(int i = 0; i < ((IN_VIDEO_SIZE_3DS_3D - IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D) / (IN_VIDEO_WIDTH_3DS_3D * 3)) - 1; i++) {
for(int i = 0; i < last_line_index; i++) {
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D * 2, (((i * 3) + 0) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, BOT_SIZE_3DS + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D + (i * IN_VIDEO_WIDTH_3DS_3D * 2));
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 2) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, i * IN_VIDEO_WIDTH_3DS_3D);
}
// For some weird reason, the last one is the opposite for bottom and
// second top screen
int i = ((IN_VIDEO_SIZE_3DS_3D - IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D) / (IN_VIDEO_WIDTH_3DS_3D * 3)) - 1;
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 0) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, BOT_SIZE_3DS + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D + (i * IN_VIDEO_WIDTH_3DS_3D * 2));
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 2) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, BOT_SIZE_3DS + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D + (i * IN_VIDEO_WIDTH_3DS_3D * 2) + IN_VIDEO_WIDTH_3DS_3D);
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((i * 3) + 1) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, i * IN_VIDEO_WIDTH_3DS_3D);
top_left_last_line_out_pos = BOT_SIZE_3DS + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D + (last_line_index * IN_VIDEO_WIDTH_3DS_3D * 2);
top_right_last_line_out_pos = BOT_SIZE_3DS + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D + (last_line_index * IN_VIDEO_WIDTH_3DS_3D * 2) + IN_VIDEO_WIDTH_3DS_3D;
}
// For some weird reason, the last one is the opposite for bottom and
// second top screen
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((last_line_index * 3) + 0) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, top_left_last_line_out_pos);
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((last_line_index * 3) + 2) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, top_right_last_line_out_pos);
convertVideoToOutputChunk_3D(&p_in->ftd3_received_3d.video_in, p_out, IN_VIDEO_WIDTH_3DS_3D, (((last_line_index * 3) + 1) * IN_VIDEO_WIDTH_3DS_3D) + IN_VIDEO_NO_BOTTOM_SIZE_3DS_3D, last_line_index * IN_VIDEO_WIDTH_3DS_3D);
}
}