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Add N3DS XL Loopy 3D Mode
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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44
include/Menus/Main3DMenu.hpp
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44
include/Menus/Main3DMenu.hpp
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#ifndef __MAIN3DMENU_HPP
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#define __MAIN3DMENU_HPP
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#include "OptionSelectionMenu.hpp"
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#include <chrono>
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#include "TextRectangle.hpp"
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#include "sfml_gfx_structs.hpp"
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#include "display_structs.hpp"
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#include "capture_structs.hpp"
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enum Main3DMenuOutAction{
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MAIN_3D_MENU_NO_ACTION,
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MAIN_3D_MENU_BACK,
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MAIN_3D_MENU_REQUEST_3D_TOGGLE,
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MAIN_3D_MENU_INTERLEAVED_TOGGLE,
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MAIN_3D_MENU_SQUISH_TOP_TOGGLE,
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MAIN_3D_MENU_SQUISH_BOTTOM_TOGGLE,
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MAIN_3D_MENU_USB_SPEED_INFO,
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MAIN_3D_MENU_DEVICE_INFO,
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MAIN_3D_MENU_IMPLEMENTATION_INFO,
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MAIN_3D_MENU_SECOND_SCREEN_POSITION_SETTINGS,
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};
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class Main3DMenu : public OptionSelectionMenu {
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public:
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Main3DMenu(bool font_load_success, sf::Font &text_font);
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~Main3DMenu();
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void prepare(float menu_scaling_factor, int view_size_x, int view_size_y, ScreenInfo *info, DisplayData* display_data, CaptureStatus* status);
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void insert_data(ScreenType stype);
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Main3DMenuOutAction selected_index = Main3DMenuOutAction::MAIN_3D_MENU_NO_ACTION;
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void reset_output_option();
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protected:
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bool is_option_selectable(int index, int action);
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bool is_option_inc_dec(int index);
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void set_output_option(int index, int action);
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int get_num_options();
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std::string get_string_option(int index, int action);
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void class_setup();
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private:
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int *options_indexes;
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int num_enabled_options;
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};
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#endif
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