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Add Color Correction Menu
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux32 flags:32 name:Linux GCC 32 os:ubuntu-latest]) (push) Waiting to run
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm32 flags:arm32 name:Linux GCC ARM 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win32 flags:-A Win32 name:Windows VS2022 Win32 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win64 flags:-A x64 name:Windows VS2022 x64 os:windows-2022]) (push) Waiting to run
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32
include/Menus/ColorCorrectionMenu.hpp
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32
include/Menus/ColorCorrectionMenu.hpp
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@@ -0,0 +1,32 @@
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#ifndef __COLORCORRECTIONMENU_HPP
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#define __COLORCORRECTIONMENU_HPP
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#include "OptionSelectionMenu.hpp"
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#include <chrono>
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#include "TextRectangle.hpp"
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#include "sfml_gfx_structs.hpp"
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#include "display_structs.hpp"
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#define COLORCORRECTION_MENU_NO_ACTION -1
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#define COLORCORRECTION_MENU_BACK -2
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class ColorCorrectionMenu : public OptionSelectionMenu {
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public:
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ColorCorrectionMenu(bool font_load_success, sf::Font &text_font);
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~ColorCorrectionMenu();
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void setup_title(std::string added_name);
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void prepare(float scaling_factor, int view_size_x, int view_size_y, int current_crop);
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void insert_data(std::vector<const ShaderColorEmulationData*>* possible_correction_data);
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int selected_index = COLORCORRECTION_MENU_NO_ACTION;
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void reset_output_option();
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protected:
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void set_output_option(int index, int action);
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int get_num_options();
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std::string get_string_option(int index, int action);
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void class_setup();
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private:
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const std::string base_name = "Color Correction";
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std::vector<const ShaderColorEmulationData*>* possible_correction_data;
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};
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#endif
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@@ -15,6 +15,7 @@ enum VideoEffectsMenuOutAction{
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VIDEO_EFFECTS_MENU_INPUT_COLORSPACE_DEC,
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VIDEO_EFFECTS_MENU_FRAME_BLENDING_INC,
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VIDEO_EFFECTS_MENU_FRAME_BLENDING_DEC,
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VIDEO_EFFECTS_MENU_COLOR_CORRECTION_MENU,
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};
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class VideoEffectsMenu : public OptionSelectionMenu {
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