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Implement Menu for adding Optimize serial keys
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux32 flags:32 name:Linux GCC 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux64 flags:64 name:Linux GCC x64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm32 flags:arm32 name:Linux GCC ARM 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:macos name:macOS Apple Silicon os:macos-14]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win32 flags:-A Win32 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 Win32 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win64 flags:-A x64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 x64 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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@@ -41,6 +41,7 @@
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#include "SecondScreen3DRelativePositionMenu.hpp"
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#include "USBConflictResolutionMenu.hpp"
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#include "Optimize3DSMenu.hpp"
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#include "OptimizeSerialKeyAddMenu.hpp"
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#include "display_structs.hpp"
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#include "event_structs.hpp"
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#include "shaders_list.hpp"
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@@ -198,6 +199,7 @@ private:
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SecondScreen3DRelativePositionMenu *second_screen_3d_relpos_menu;
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USBConflictResolutionMenu *usb_conflict_resolution_menu;
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Optimize3DSMenu* optimize_3ds_menu;
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OptimizeSerialKeyAddMenu* optimize_serial_key_add_menu;
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std::vector<const CropData*> possible_crops;
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std::vector<const CropData*> possible_crops_ds;
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@@ -230,6 +232,7 @@ private:
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sf::Texture bot_in_tex;
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sf::Font text_font;
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sf::Font text_font_mono;
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volatile bool main_thread_owns_window;
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volatile bool is_window_factory_done;
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@@ -321,6 +324,7 @@ private:
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void second_screen_3d_match_bottom_pos_change();
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void devices_allowed_change(PossibleCaptureDevices device);
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void input_video_data_format_request_change(bool positive);
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bool add_new_cc_key(std::string key, CaptureConnectionType conn_type, bool discriminator);
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bool query_reset_request();
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void reset_held_times(bool force = true);
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void poll_window(bool do_everything);
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@@ -410,7 +414,9 @@ private:
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void setup_second_screen_3d_relpos_menu(bool reset_data = true);
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void setup_usb_conflict_resolution_menu(bool reset_data = true);
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void setup_optimize_3ds_menu(bool reset_data = true);
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void setup_optimize_serial_key_add_menu(bool reset_data = true);
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void update_connection();
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bool has_menu_textbox();
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};
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struct FrontendData {
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