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Implement proper saving on Android
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux64 flags:64 name:Linux GCC x64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm32 flags:arm32 name:Linux GCC ARM 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:macos name:macOS Apple Silicon os:macos-14]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win32 flags:-A Win32 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 Win32 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win64 flags:-A x64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 x64 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 -DCMAKE_PARALLEL_MSVC=TRUE name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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@@ -5,6 +5,20 @@
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#include <condition_variable>
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#include <chrono>
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#ifdef SFML_SYSTEM_ANDROID
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#define ANDROID_COMPILATION
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#else
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// Possible to add more stuff here...
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#ifdef ANDROID_COMPILATION
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#undef ANDROID_COMPILATION
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#endif
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#endif
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#ifdef ANDROID_COMPILATION
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// These headers are needed for direct NDK/JDK interaction
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#include <android/native_activity.h>
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#endif
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#if _MSC_VER && !__INTEL_COMPILER
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#define PACKED
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#define ALIGNED(x) alignas(x)
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@@ -17,6 +31,12 @@
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#define NAME "cc3dsfs"
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#ifdef ANDROID_COMPILATION
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#define PRINT_FUNCTION(...) __android_log_print(ANDROID_LOG_INFO, NAME, __VA_ARGS__)
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#else
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#define PRINT_FUNCTION(...) printf(__VA_ARGS__)
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#endif
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// This isn't precise, however we can use it...
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// Use these to properly sleep, with small wakes to check if data is ready
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#define USB_FPS 60
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@@ -28,7 +48,12 @@
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#define SIMPLE_RESET_DATA_INDEX -2
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#define CREATE_NEW_FILE_INDEX -3
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#ifdef ANDROID_COMPILATION
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ANativeActivity* getAndroidNativeActivity();
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#endif
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std::string get_version_string(bool get_letter = true);
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void ActualConsoleOutTextError(std::string out_string);
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void ActualConsoleOutText(std::string out_string);
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std::string LayoutNameGenerator(int index);
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std::string LayoutPathGenerator(int index, bool created_proper_folder);
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std::string load_layout_name(int index, bool created_proper_folder, bool &success);
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