Differentiate GBC and GBA color correction
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This commit is contained in:
Lorenzooone
2025-03-27 18:20:22 +01:00
parent c6609f8971
commit 3bc9425bad

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@@ -379,7 +379,7 @@ const ShaderColorEmulationData color_profile_identity = {
};
const ShaderColorEmulationData color_profile_libretro_gba = {
.targetGamma = 2.2f, .lum = 0.91f,
.targetGamma = 2.2f + (0.28125 * 1.6), .lum = 0.91f,
.rgb_mod = {
{0.905f, 0.195f, -0.1f},
{0.1f, 0.65f, 0.25f},
@@ -463,7 +463,7 @@ const ShaderColorEmulationData color_profile_libretro_emulators_gba = {
};
const ShaderColorEmulationData color_profile_libretro_gbc = {
.targetGamma = 2.2f, .lum = 0.91f,
.targetGamma = 2.2f + (0.5 * (-1.0)), .lum = 0.91f,
.rgb_mod = {
{0.905f, 0.195f, -0.1f},
{0.1f, 0.65f, 0.25f},