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Implement async copy for Old DS/3DS Capture
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linux32 flags:32 name:Linux GCC 32 os:ubuntu-latest]) (push) Waiting to run
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CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm32 flags:arm32 name:Linux GCC ARM 32 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:linuxarm64 flags:arm64 name:Linux GCC ARM 64 os:ubuntu-latest]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:macos name:macOS Apple Silicon os:macos-14]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win32 flags:-A Win32 name:Windows VS2022 Win32 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:win64 flags:-A x64 name:Windows VS2022 x64 os:windows-2022]) (push) Waiting to run
CD / ${{ matrix.platform.name }} ${{ matrix.config.name }} (map[flags:-DBUILD_SHARED_LIBS=FALSE name:Static], map[artifact_name:winarm64 flags:-A ARM64 name:Windows VS2022 ARM os:windows-2022]) (push) Waiting to run
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@@ -441,6 +441,10 @@ std::string WindowScreen::title_factory() {
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#endif
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void WindowScreen::update_texture() {
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unsigned int m_texture = this->in_tex.getNativeHandle();
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if (this->saved_buf && m_texture)
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@@ -453,6 +457,8 @@ void WindowScreen::update_texture() {
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format = GL_BGR;
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if(this->capture_status->device.video_data_type == VIDEO_DATA_RGB16)
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type = GL_UNSIGNED_SHORT_5_6_5;
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if(this->capture_status->device.video_data_type == VIDEO_DATA_BGR16)
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type = GL_UNSIGNED_SHORT_5_6_5_REV;
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glTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(0), static_cast<GLint>(0), static_cast<GLsizei>(this->capture_status->device.width), static_cast<GLsizei>(this->capture_status->device.height), format, type, this->saved_buf);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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