mirror of
https://github.com/Lorenzooone/cc3dsfs.git
synced 2026-08-12 03:45:50 -05:00
Improve performance gain of "Fast Poll", and rename it to better explain it
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@@ -134,7 +134,7 @@ void WindowScreen::blur_change() {
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void WindowScreen::fast_poll_change() {
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this->display_data->fast_poll = !this->display_data->fast_poll;
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this->print_notification_on_off("Fast Poll", this->display_data->fast_poll);
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this->print_notification_on_off("Slow Poll", this->display_data->fast_poll);
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}
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void WindowScreen::padding_change() {
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@@ -972,7 +972,7 @@ bool WindowScreen::main_poll(SFEvent &event_data) {
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return consumed;
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}
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void WindowScreen::poll() {
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void WindowScreen::poll(bool do_everything) {
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if(this->close_capture())
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return;
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if((this->m_info.is_fullscreen || this->display_data->mono_app_mode) && this->m_info.show_mouse) {
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@@ -981,7 +981,7 @@ void WindowScreen::poll() {
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if(diff.count() > this->mouse_timeout)
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this->m_info.show_mouse = false;
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}
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this->poll_window();
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this->poll_window(do_everything);
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bool done = false;
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while(!events_queue.empty()) {
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if(done)
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@@ -1638,55 +1638,59 @@ void WindowScreen::reset_held_times() {
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check_held_reset(false, this->touch_action);
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}
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void WindowScreen::poll_window() {
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void WindowScreen::poll_window(bool do_everything) {
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if(this->m_win.isOpen()) {
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auto curr_time = std::chrono::high_resolution_clock::now();
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const std::chrono::duration<double> diff = curr_time - this->last_poll_time;
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FPSArrayInsertElement(&poll_fps, diff.count());
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this->last_poll_time = curr_time;
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sf::Event event;
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while(this->m_win.pollEvent(event)) {
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int joystickId = event.joystickConnect.joystickId;
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if(event.type == sf::Event::JoystickButtonPressed)
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joystickId = event.joystickButton.joystickId;
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else if(event.type == sf::Event::JoystickMoved)
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joystickId = event.joystickMove.joystickId;
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int mouse_x = event.mouseButton.x;
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int mouse_y = event.mouseButton.y;
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if(event.type == sf::Event::MouseMoved) {
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mouse_x = event.mouseMove.x;
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mouse_y = event.mouseMove.y;
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if(do_everything) {
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auto curr_time = std::chrono::high_resolution_clock::now();
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const std::chrono::duration<double> diff = curr_time - this->last_poll_time;
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FPSArrayInsertElement(&poll_fps, diff.count());
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this->last_poll_time = curr_time;
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sf::Event event;
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while(this->m_win.pollEvent(event)) {
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int joystickId = event.joystickConnect.joystickId;
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if(event.type == sf::Event::JoystickButtonPressed)
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joystickId = event.joystickButton.joystickId;
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else if(event.type == sf::Event::JoystickMoved)
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joystickId = event.joystickMove.joystickId;
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int mouse_x = event.mouseButton.x;
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int mouse_y = event.mouseButton.y;
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if(event.type == sf::Event::MouseMoved) {
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mouse_x = event.mouseMove.x;
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mouse_y = event.mouseMove.y;
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}
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events_queue.emplace(event.type, event.key.code, event.text.unicode, joystickId, event.joystickButton.button, event.joystickMove.axis, 0.0, event.mouseButton.button, mouse_x, mouse_y, false, false);
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}
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events_queue.emplace(event.type, event.key.code, event.text.unicode, joystickId, event.joystickButton.button, event.joystickMove.axis, 0.0, event.mouseButton.button, mouse_x, mouse_y, false, false);
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}
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if(this->m_win.hasFocus()) {
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check_held_reset(sf::Mouse::isButtonPressed(sf::Mouse::Right), this->right_click_action);
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bool found = false;
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for(int i = 0; i < sf::Joystick::Count; i++) {
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if(!sf::Joystick::isConnected(i))
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continue;
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if(sf::Joystick::getButtonCount(i) <= 0)
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continue;
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found = true;
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check_held_reset(sf::Joystick::isButtonPressed(i, 0), this->controller_button_action);
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break;
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}
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if(!found)
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check_held_reset(false, this->controller_button_action);
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bool touch_active = sf::Touch::isDown(0);
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check_held_reset(touch_active, this->touch_action);
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check_held_reset(touch_active, this->touch_right_click_action);
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if(touch_active) {
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sf::Vector2i touch_pos = sf::Touch::getPosition(0, this->m_win);
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auto curr_time = std::chrono::high_resolution_clock::now();
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const std::chrono::duration<double> diff = curr_time - this->touch_right_click_action.start_time;
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if(diff.count() > this->touch_long_press_timer) {
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events_queue.emplace(sf::Event::MouseButtonPressed, sf::Keyboard::Backspace, 0, 0, 0, sf::Joystick::Axis::X, 0.0, sf::Mouse::Right, touch_pos.x, touch_pos.y, false, false);
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this->touch_right_click_action.start_time = std::chrono::high_resolution_clock::now();
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if(do_everything) {
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check_held_reset(sf::Mouse::isButtonPressed(sf::Mouse::Right), this->right_click_action);
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bool found = false;
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for(int i = 0; i < sf::Joystick::Count; i++) {
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if(!sf::Joystick::isConnected(i))
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continue;
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if(sf::Joystick::getButtonCount(i) <= 0)
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continue;
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found = true;
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check_held_reset(sf::Joystick::isButtonPressed(i, 0), this->controller_button_action);
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break;
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}
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events_queue.emplace(sf::Event::MouseButtonPressed, sf::Keyboard::Backspace, 0, 0, 0, sf::Joystick::Axis::X, 0.0, sf::Mouse::Left, touch_pos.x, touch_pos.y, false, false);
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if(!found)
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check_held_reset(false, this->controller_button_action);
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bool touch_active = sf::Touch::isDown(0);
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check_held_reset(touch_active, this->touch_action);
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check_held_reset(touch_active, this->touch_right_click_action);
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if(touch_active) {
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sf::Vector2i touch_pos = sf::Touch::getPosition(0, this->m_win);
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auto curr_time = std::chrono::high_resolution_clock::now();
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const std::chrono::duration<double> diff = curr_time - this->touch_right_click_action.start_time;
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if(diff.count() > this->touch_long_press_timer) {
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events_queue.emplace(sf::Event::MouseButtonPressed, sf::Keyboard::Backspace, 0, 0, 0, sf::Joystick::Axis::X, 0.0, sf::Mouse::Right, touch_pos.x, touch_pos.y, false, false);
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this->touch_right_click_action.start_time = std::chrono::high_resolution_clock::now();
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}
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events_queue.emplace(sf::Event::MouseButtonPressed, sf::Keyboard::Backspace, 0, 0, 0, sf::Joystick::Axis::X, 0.0, sf::Mouse::Left, touch_pos.x, touch_pos.y, false, false);
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}
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joystick_axis_poll(this->events_queue);
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}
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joystick_axis_poll(this->events_queue);
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extra_buttons_poll(this->events_queue);
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}
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else {
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