Revert "Try reducing the amount of structures used (will revert if no performance improvements are observed)"

Performance does not improve, and it leads to very annoying/confusing
data management...
This commit is contained in:
Lorenzooone
2024-06-08 22:20:20 +02:00
parent 9fb31f8495
commit 1f478b5a3b
4 changed files with 87 additions and 63 deletions

View File

@@ -28,6 +28,8 @@ WindowScreen::WindowScreen(ScreenType stype, CaptureStatus* capture_status, Disp
FPSArrayInit(&this->draw_fps);
FPSArrayInit(&this->poll_fps);
this->in_tex.create(IN_VIDEO_WIDTH, IN_VIDEO_HEIGHT);
this->m_in_rect_top.setTexture(&this->in_tex);
this->m_in_rect_bot.setTexture(&this->in_tex);
this->display_data = display_data;
this->audio_data = audio_data;
this->last_window_creation_time = std::chrono::high_resolution_clock::now();
@@ -71,11 +73,13 @@ void WindowScreen::build() {
this->reload();
this->m_out_rect_top.setSize(top_screen_size);
this->m_out_rect_top.setTexture(&this->in_tex);
this->m_out_rect_top.out_tex.create(top_screen_size.x, top_screen_size.y);
this->m_out_rect_top.out_rect.setSize(top_screen_size);
this->m_out_rect_top.out_rect.setTexture(&this->m_out_rect_top.out_tex.getTexture());
this->m_out_rect_bot.setSize(bot_screen_size);
this->m_out_rect_bot.setTexture(&this->in_tex);
this->m_out_rect_bot.out_tex.create(bot_screen_size.x, bot_screen_size.y);
this->m_out_rect_bot.out_rect.setSize(bot_screen_size);
this->m_out_rect_bot.out_rect.setTexture(&this->m_out_rect_bot.out_tex.getTexture());
this->m_view.setRotation(0);
}
@@ -230,8 +234,14 @@ void WindowScreen::free_ownership_of_window(bool is_main_thread) {
}
}
void WindowScreen::resize_in_tex_rect(sf::RectangleShape &rect, int start_x, int start_y, int width, int height) {
rect.setTextureRect(sf::IntRect(start_y, start_x, height, width));
void WindowScreen::resize_in_rect(sf::RectangleShape &in_rect, int start_x, int start_y, int width, int height) {
in_rect.setTextureRect(sf::IntRect(start_y, start_x, height, width));
in_rect.setSize(sf::Vector2f(height, width));
in_rect.setOrigin(height / 2, width / 2);
in_rect.setRotation(-90);
in_rect.setPosition(width / 2, height / 2);
}
int WindowScreen::get_screen_corner_modifier_x(int rotation, int width) {
@@ -267,7 +277,8 @@ void WindowScreen::print_notification_float(std::string base_text, float value,
void WindowScreen::prepare_screen_rendering() {
if(loaded_operations.call_blur) {
this->in_tex.setSmooth(this->loaded_info.is_blurred);
this->m_out_rect_top.out_tex.setSmooth(this->loaded_info.is_blurred);
this->m_out_rect_bot.out_tex.setSmooth(this->loaded_info.is_blurred);
}
if(loaded_operations.call_crop) {
this->crop();
@@ -350,18 +361,46 @@ void WindowScreen::pre_texture_conversion_processing() {
this->in_tex.update((uint8_t*)this->saved_buf, IN_VIDEO_WIDTH, IN_VIDEO_HEIGHT, 0, 0);
}
void WindowScreen::post_texture_conversion_processing(out_rect_data &rect_data, const sf::RectangleShape &in_rect, bool actually_draw, bool is_top, bool is_debug) {
if((is_top && this->m_stype == ScreenType::BOTTOM) || ((!is_top) && this->m_stype == ScreenType::TOP))
return;
if(this->loaded_menu == CONNECT_MENU_TYPE)
return;
if(is_debug) {
if(is_top)
rect_data.out_tex.clear(sf::Color::Red);
else
rect_data.out_tex.clear(sf::Color::Blue);
}
else {
rect_data.out_tex.clear();
if(actually_draw) {
rect_data.out_tex.draw(in_rect);
//Place postprocessing effects here
}
}
rect_data.out_tex.display();
}
void WindowScreen::window_bg_processing() {
//Place BG processing here
}
void WindowScreen::display_data_to_window(bool actually_draw) {
this->m_win.clear();
void WindowScreen::display_data_to_window(bool actually_draw, bool is_debug) {
this->post_texture_conversion_processing(this->m_out_rect_top, this->m_in_rect_top, actually_draw, true, is_debug);
this->post_texture_conversion_processing(this->m_out_rect_bot, this->m_in_rect_bot, actually_draw, false, is_debug);
if(is_debug)
this->m_win.clear(sf::Color::Green);
else
this->m_win.clear();
this->window_bg_processing();
if(this->loaded_menu != CONNECT_MENU_TYPE) {
if(this->m_stype != ScreenType::BOTTOM)
this->m_win.draw(this->m_out_rect_top);
this->m_win.draw(this->m_out_rect_top.out_rect);
if(this->m_stype != ScreenType::TOP)
this->m_win.draw(this->m_out_rect_bot);
this->m_win.draw(this->m_out_rect_bot.out_rect);
}
this->execute_menu_draws();
this->notification->draw(this->m_win);
@@ -465,8 +504,8 @@ void WindowScreen::set_position_screens(sf::Vector2f &curr_top_screen_size, sf::
}
}
if(do_work) {
this->m_out_rect_top.setPosition(top_screen_x + offset_x + get_screen_corner_modifier_x(this->loaded_info.top_rotation, top_screen_width), top_screen_y + offset_y + get_screen_corner_modifier_y(this->loaded_info.top_rotation, top_screen_height));
this->m_out_rect_bot.setPosition(bot_screen_x + offset_x + get_screen_corner_modifier_x(this->loaded_info.bot_rotation, bot_screen_width), bot_screen_y + offset_y + get_screen_corner_modifier_y(this->loaded_info.bot_rotation, bot_screen_height));
this->m_out_rect_top.out_rect.setPosition(top_screen_x + offset_x + get_screen_corner_modifier_x(this->loaded_info.top_rotation, top_screen_width), top_screen_y + offset_y + get_screen_corner_modifier_y(this->loaded_info.top_rotation, top_screen_height));
this->m_out_rect_bot.out_rect.setPosition(bot_screen_x + offset_x + get_screen_corner_modifier_x(this->loaded_info.bot_rotation, bot_screen_width), bot_screen_y + offset_y + get_screen_corner_modifier_y(this->loaded_info.bot_rotation, bot_screen_height));
}
int top_end_x = top_screen_x + offset_x + top_screen_width;
@@ -560,8 +599,8 @@ void WindowScreen::prepare_size_ratios(bool top_increase, bool bot_increase) {
if(!this->m_info.is_fullscreen)
return;
sf::Vector2f top_screen_size = getShownScreenSize(true, this->m_info.crop_kind, true);
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->m_info.crop_kind, true);
sf::Vector2f top_screen_size = getShownScreenSize(true, this->m_info.crop_kind);
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->m_info.crop_kind);
if(this->m_stype == ScreenType::TOP) {
bot_increase = true;
@@ -632,8 +671,8 @@ int WindowScreen::get_fullscreen_offset_y(int top_width, int top_height, int bot
}
void WindowScreen::resize_window_and_out_rects(bool do_work) {
sf::Vector2f top_screen_size = getShownScreenSize(true, this->loaded_info.crop_kind, true);
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->loaded_info.crop_kind, true);
sf::Vector2f top_screen_size = getShownScreenSize(true, this->loaded_info.crop_kind);
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->loaded_info.crop_kind);
int top_width = top_screen_size.x;
int top_height = top_screen_size.y;
float top_scaling = this->loaded_info.scaling;
@@ -666,8 +705,10 @@ void WindowScreen::resize_window_and_out_rects(bool do_work) {
sf::Vector2f new_top_screen_size = sf::Vector2f(top_width, top_height);
sf::Vector2f new_bot_screen_size = sf::Vector2f(bot_width, bot_height);
if(do_work) {
this->m_out_rect_top.setSize(new_top_screen_size);
this->m_out_rect_bot.setSize(new_bot_screen_size);
this->m_out_rect_top.out_rect.setSize(new_top_screen_size);
this->m_out_rect_top.out_rect.setTextureRect(sf::IntRect(0, 0, top_screen_size.x, top_screen_size.y));
this->m_out_rect_bot.out_rect.setSize(new_bot_screen_size);
this->m_out_rect_bot.out_rect.setTextureRect(sf::IntRect(0, 0, bot_screen_size.x, bot_screen_size.y));
}
this->set_position_screens(new_top_screen_size, new_bot_screen_size, offset_x, offset_y, max_x, max_y, do_work);
if((!this->loaded_info.is_fullscreen) && this->loaded_info.rounded_corners_fix) {
@@ -735,12 +776,12 @@ void WindowScreen::update_screen_settings() {
}
void WindowScreen::rotate() {
this->m_out_rect_top.setRotation(this->loaded_info.top_rotation);
this->m_out_rect_bot.setRotation(this->loaded_info.bot_rotation);
this->m_out_rect_top.out_rect.setRotation(this->loaded_info.top_rotation);
this->m_out_rect_bot.out_rect.setRotation(this->loaded_info.bot_rotation);
this->loaded_operations.call_screen_settings_update = true;
}
sf::Vector2f WindowScreen::getShownScreenSize(bool is_top, int &crop_kind, bool swap) {
sf::Vector2f WindowScreen::getShownScreenSize(bool is_top, int &crop_kind) {
if(crop_kind >= this->possible_crops.size())
crop_kind = 0;
int width = this->possible_crops[crop_kind]->top_width;
@@ -749,8 +790,6 @@ sf::Vector2f WindowScreen::getShownScreenSize(bool is_top, int &crop_kind, bool
width = this->possible_crops[crop_kind]->bot_width;
height = this->possible_crops[crop_kind]->bot_height;
}
if(swap)
return sf::Vector2f(height, width);
return sf::Vector2f(width, height);
}
@@ -761,8 +800,8 @@ void WindowScreen::crop() {
sf::Vector2f top_screen_size = getShownScreenSize(true, this->loaded_info.crop_kind);
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->loaded_info.crop_kind);
this->resize_in_tex_rect(this->m_out_rect_top, this->possible_crops[this->loaded_info.crop_kind]->top_x, this->possible_crops[this->loaded_info.crop_kind]->top_y, top_screen_size.x, top_screen_size.y);
this->resize_in_tex_rect(this->m_out_rect_bot, TOP_WIDTH_3DS + this->possible_crops[this->loaded_info.crop_kind]->bot_x, this->possible_crops[this->loaded_info.crop_kind]->bot_y, bot_screen_size.x, bot_screen_size.y);
this->resize_in_rect(this->m_in_rect_top, this->possible_crops[this->loaded_info.crop_kind]->top_x, this->possible_crops[this->loaded_info.crop_kind]->top_y, top_screen_size.x, top_screen_size.y);
this->resize_in_rect(this->m_in_rect_bot, TOP_WIDTH_3DS + this->possible_crops[this->loaded_info.crop_kind]->bot_x, this->possible_crops[this->loaded_info.crop_kind]->bot_y, bot_screen_size.x, bot_screen_size.y);
this->loaded_operations.call_screen_settings_update = true;
}