A e-amusement server emulator, targeting Dance Dance Revolution A
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2019-01-24 01:46:44 -06:00
gradle/wrapper Return the response for services.get successfully! Time to implement more modules and methods 2019-01-04 20:08:30 -06:00
lib Use a Kotlin kbinxml implementation instead of shelling out to Python for the conversions 2019-01-18 15:28:27 -06:00
src/main Rename the rivalload handlers for loadflags 1 and 2 to be the proper names. TODO: implement them 2019-01-24 01:46:44 -06:00
.gitignore Use a Kotlin kbinxml implementation instead of shelling out to Python for the conversions 2019-01-18 15:28:27 -06:00
build.gradle Use a Kotlin kbinxml implementation instead of shelling out to Python for the conversions 2019-01-18 15:28:27 -06:00
gradlew Initial commit, just stubbing out a bunch of very basic architecture and request handling stuff 2019-01-03 01:44:50 -06:00
gradlew.bat Initial commit, just stubbing out a bunch of very basic architecture and request handling stuff 2019-01-03 01:44:50 -06:00
LICENSE Initial commit 2019-01-03 01:42:12 -06:00
README.md Ace can boot into 'online' mode, now! Removed some of the information from the shop class that we need to hardcode, as the facility.get request can prevent the game from booting online and ever requesting playerdata 2019-01-13 03:25:37 -06:00
settings.gradle Initial commit, just stubbing out a bunch of very basic architecture and request handling stuff 2019-01-03 01:44:50 -06:00

butterfly

An e-amusement server emulator, targeting Dance Dance Revolution A.