buildscripts/dka-crtls/gba_crt0.s
Dave Murphy caa3ea931d added code to clear sbss
alignment issues corrected
2005-04-04 18:43:19 +00:00

248 lines
9.2 KiB
ArmAsm

.section ".init"
.global _start
.align
.arm
@---------------------------------------------------------------------------------
_start:
@---------------------------------------------------------------------------------
b rom_header_end
.fill 156,1,0 @ Nintendo Logo Character Data (8000004h)
.fill 16,1,0 @ Game Title
.byte 0x30,0x31 @ Maker Code (80000B0h)
.byte 0x96 @ Fixed Value (80000B2h)
.byte 0x00 @ Main Unit Code (80000B3h)
.byte 0x00 @ Device Type (80000B4h)
.fill 7,1,0 @ unused
.byte 0x00 @ Software Version No (80000BCh)
.byte 0xf0 @ Complement Check (80000BDh)
.byte 0x00,0x00 @ Checksum (80000BEh)
@---------------------------------------------------------------------------------
rom_header_end:
@---------------------------------------------------------------------------------
b start_vector @ This branch must be here for proper
@ positioning of the following header.
.GLOBAL __boot_method, __slave_number
@---------------------------------------------------------------------------------
__boot_method:
@---------------------------------------------------------------------------------
.byte 0 @ boot method (0=ROM boot, 3=Multiplay boot)
@---------------------------------------------------------------------------------
__slave_number:
@---------------------------------------------------------------------------------
.byte 0 @ slave # (1=slave#1, 2=slave#2, 3=slave#3)
.byte 0 @ reserved
.byte 0 @ reserved
.word 0 @ reserved
.word 0 @ reserved
.word 0 @ reserved
.word 0 @ reserved
.word 0 @ reserved
.word 0 @ reserved
.global start_vector
.align
@---------------------------------------------------------------------------------
start_vector:
@---------------------------------------------------------------------------------
mov r0, #0x4000000 @ REG_BASE
add r0,r0,#0x208 @ REG_IME
strh r0,[r0]
mov r0, #0x12 @ Switch to IRQ Mode
msr cpsr, r0
ldr sp,=__sp_irq @ Set IRQ stack
mov r0, #0x1f @ Switch to System Mode
msr cpsr, r0
ldr sp,=__sp_usr @ Set user stack
@---------------------------------------------------------------------------------
@ Enter Thumb mode
@---------------------------------------------------------------------------------
add r0,pc,#1
bx r0
.thumb
ldr r0,=__text_start
lsl r0,#5 @ Was code compiled at 0x08000000 or higher?
bcs DoEWRAMClear @ yes, you can not run it in external WRAM
mov r0,pc
lsl r0,#5 @ Are we running from ROM (0x8000000 or higher) ?
bcc SkipEWRAMClear @ No, so no need to do a copy.
@---------------------------------------------------------------------------------
@ We were started in ROM, silly emulators. :P
@ So we need to copy to ExWRAM.
@---------------------------------------------------------------------------------
mov r3,#0x40
lsl r3,#12 @ r3 = 0x40000
lsl r2,r3,#7 @ r2 = 0x2000000
mov r6,r2 @ r6 = 0x2000000
lsl r1,r2,#2 @ r1 = 0x8000000
bl CopyMem
bx r6 @ Jump to the code to execute
@---------------------------------------------------------------------------------
DoEWRAMClear: @ Clear External WRAM to 0x00
@---------------------------------------------------------------------------------
mov r1,#0x40
lsl r1,#12 @ r1 = 0x40000
lsl r0,r1,#7 @ r0 = 0x2000000
bl ClearMem
@---------------------------------------------------------------------------------
SkipEWRAMClear: @ Clear Internal WRAM to 0x00
@---------------------------------------------------------------------------------
mov r0,#3
lsl r0,#24 @ r0 = 0x3000000
ldr r1,=__sp_usr_offset - 16
bl ClearMem
@---------------------------------------------------------------------------------
@ Clear BSS section to 0x00
@---------------------------------------------------------------------------------
ldr r0,=__sbss_start
ldr r1,=__sbss_end
sub r1,r0
bl ClearMem
@---------------------------------------------------------------------------------
@ Copy initialized data (data section) from LMA to VMA (ROM to RAM)
@---------------------------------------------------------------------------------
ldr r1,=__data_lma
ldr r2,=__data_start
ldr r4,=__data_end
bl CopyMemChk
@---------------------------------------------------------------------------------
@ Copy internal work ram (iwram section) from LMA to VMA (ROM to RAM)
@---------------------------------------------------------------------------------
ldr r1,=__iwram_lma
ldr r2,=__iwram_start
ldr r4,=__iwram_end
bl CopyMemChk
@---------------------------------------------------------------------------------
@ Copy internal work ram overlay 0 (iwram0 section) from LMA to VMA (ROM to RAM)
@---------------------------------------------------------------------------------
ldr r2,=__load_stop_iwram0
ldr r1,=__load_start_iwram0
sub r3,r2,r1 @ Is there any data to copy?
beq CIW0Skip @ no
ldr r2,=__iwram_overlay_start
bl CopyMem
@---------------------------------------------------------------------------------
CIW0Skip:
@---------------------------------------------------------------------------------
@ Copy external work ram (ewram section) from LMA to VMA (ROM to RAM)
@---------------------------------------------------------------------------------
ldr r1,=__ewram_lma
ldr r2,=__ewram_start
ldr r4,=__ewram_end
bl CopyMemChk
@---------------------------------------------------------------------------------
@ Copy external work ram overlay 0 (ewram0 section) from LMA to VMA (ROM to RAM)
@---------------------------------------------------------------------------------
ldr r2,=__load_stop_ewram0
ldr r1,=__load_start_ewram0
sub r3,r2,r1 @ Is there any data to copy?
beq CEW0Skip @ no
ldr r2,=__ewram_overlay_start
bl CopyMem
@---------------------------------------------------------------------------------
CEW0Skip:
@---------------------------------------------------------------------------------
@ set heap end
@---------------------------------------------------------------------------------
ldr r1,=fake_heap_end
ldr r0,=__eheap_end
str r0,[r1]
@---------------------------------------------------------------------------------
@ global constructors
@---------------------------------------------------------------------------------
ldr r3,=_init
bl _call_via_r3
@---------------------------------------------------------------------------------
@ Jump to user code
@---------------------------------------------------------------------------------
mov r0,#0 @ int argc
mov r1,#0 @ char *argv[]
ldr r3,=main
bl _call_via_r3
@---------------------------------------------------------------------------------
@ Clear memory to 0x00 if length != 0
@---------------------------------------------------------------------------------
@ r0 = Start Address
@ r1 = Length
@---------------------------------------------------------------------------------
ClearMem:
@---------------------------------------------------------------------------------
mov r2,#3 @ These commands are used in cases where
add r1,r2 @ the length is not a multiple of 4,
bic r1,r2 @ even though it should be.
beq ClearMX @ Length is zero so exit
mov r2,#0
@---------------------------------------------------------------------------------
ClrLoop:
@---------------------------------------------------------------------------------
stmia r0!,{r2}
sub r1,#4
bne ClrLoop
@---------------------------------------------------------------------------------
ClearMX:
@---------------------------------------------------------------------------------
bx lr
@---------------------------------------------------------------------------------
@ Copy memory if length != 0
@---------------------------------------------------------------------------------
@ r1 = Source Address
@ r2 = Dest Address
@ r4 = Dest Address + Length
@---------------------------------------------------------------------------------
CopyMemChk:
@---------------------------------------------------------------------------------
sub r3,r4,r2 @ Is there any data to copy?
@---------------------------------------------------------------------------------
@ Copy memory
@---------------------------------------------------------------------------------
@ r1 = Source Address
@ r2 = Dest Address
@ r3 = Length
@---------------------------------------------------------------------------------
CopyMem:
@---------------------------------------------------------------------------------
mov r0,#3 @ These commands are used in cases where
add r3,r0 @ the length is not a multiple of 4,
bic r3,r0 @ even though it should be.
beq CIDExit @ Length is zero so exit
@---------------------------------------------------------------------------------
CIDLoop:
@---------------------------------------------------------------------------------
ldmia r1!,{r0}
stmia r2!,{r0}
sub r3,#4
bne CIDLoop
@---------------------------------------------------------------------------------
CIDExit:
@---------------------------------------------------------------------------------
bx lr
.align
.pool
.end